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General Tabletop Discussion
*Dungeons & Dragons
Dnd 5e, but everything is a “spell”
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<blockquote data-quote="delazar_fb" data-source="post: 8429615" data-attributes="member: 7025165"><p>Well, not a “magical” spell, but a “power” that spends a resource.</p><p></p><p>Bear with me for a moment.</p><p></p><p>I’ve been introducing a few new people to the hobby, and I received a remark from some of them (well two of them, but it was so similar for both, that it got me thinking).</p><p></p><p>So I was explaining short rest abilities, spell slots, long rest abilities, etc, and these guys told me something along the lines of: wouldn’t it be easier if we had a “pool” of points, like hit points, and we use them to power our abilities? Is it really necessary to keep track of all these “little pieces”?</p><p></p><p>I thought they were referring to Spell Points, but they’d never seen the DMG. “A bit like Diablo, you know, red pool is life, blue pool is mana. But the fighter can use his mana to power fightery stuff” they explained. (They both mentioned Diablo, that’s what caught my attention)</p><p></p><p>So, could it work? Imagine you’re using Spell Points, and that all non-at-will class features are a “spell”, thus they have a level, which equals a cost in Spell Points have a cost. Not only spells, but also channel divinity, action surge, smite, rage, etc.</p><p></p><p>Taking Spell Points as a base to build this, if each feature, power, you-name-it was a spell, what spell level would it be?</p><p></p><p>How difficult would it be to assign a “level” to a class feature? If Action Surge was a spell, what level would it be? What about rage?</p><p></p><p>Most importantly, if such a thing was possible, would it really be “easier” to track? I play a high-level Rune Knight, and I must admit that sometimes I get lost among my long rest, prof bonus per long rest, short rest, twice per short rest features and so on. If I had a pool of Power Points to spend in order to power my abilities, it would be easier to track, I think.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="delazar_fb, post: 8429615, member: 7025165"] Well, not a “magical” spell, but a “power” that spends a resource. Bear with me for a moment. I’ve been introducing a few new people to the hobby, and I received a remark from some of them (well two of them, but it was so similar for both, that it got me thinking). So I was explaining short rest abilities, spell slots, long rest abilities, etc, and these guys told me something along the lines of: wouldn’t it be easier if we had a “pool” of points, like hit points, and we use them to power our abilities? Is it really necessary to keep track of all these “little pieces”? I thought they were referring to Spell Points, but they’d never seen the DMG. “A bit like Diablo, you know, red pool is life, blue pool is mana. But the fighter can use his mana to power fightery stuff” they explained. (They both mentioned Diablo, that’s what caught my attention) So, could it work? Imagine you’re using Spell Points, and that all non-at-will class features are a “spell”, thus they have a level, which equals a cost in Spell Points have a cost. Not only spells, but also channel divinity, action surge, smite, rage, etc. Taking Spell Points as a base to build this, if each feature, power, you-name-it was a spell, what spell level would it be? How difficult would it be to assign a “level” to a class feature? If Action Surge was a spell, what level would it be? What about rage? Most importantly, if such a thing was possible, would it really be “easier” to track? I play a high-level Rune Knight, and I must admit that sometimes I get lost among my long rest, prof bonus per long rest, short rest, twice per short rest features and so on. If I had a pool of Power Points to spend in order to power my abilities, it would be easier to track, I think. What do you think? [/QUOTE]
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