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DnD 5E, Damage Threshold, and Rifts
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<blockquote data-quote="NotAYakk" data-source="post: 9733224" data-attributes="member: 72555"><p>I don't think I'd use a damage threshold to simulate RIFTS mega damage armor and weapons?</p><p></p><p>If I wanted to mimic RIFTS with a bit less "automatic death outside of armor", I might use 10x damage for "mega damage". Find some nice name for "upscaled" - Kaiju? So you'd have KP or KHP etc and KDamage.</p><p></p><p>10x is easy to do math. A "level appropriate" foe with 10x damage and 10x HP is not quite instant death, but close enough that you'd want to run; if you wanted to be cruel, you could also render them immune to crits (from smaller scale foes) and +10 AC (again, from smaller scale foes) or even just +5 AC (and maybe saving throws).</p><p></p><p>A "cute" thing to do might be to use 4e D&D for mega scale; PCs would get into Kaiju-scale fantasy mecha that use 4e-style rules (where HP/damage is all 10x upscaled). You could down-scale AC/ATK scaling (remove the level/2 bonus) or similar to keep things on an even mathematical footing.</p><p></p><p>It would ensure that the game felt very different at that scale.</p><p></p><p>I might also substitute feet for meters at Kaiju scale, so each square is 5 meters x 5 meters (or yards), a roughly 3x scaleup.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9733224, member: 72555"] I don't think I'd use a damage threshold to simulate RIFTS mega damage armor and weapons? If I wanted to mimic RIFTS with a bit less "automatic death outside of armor", I might use 10x damage for "mega damage". Find some nice name for "upscaled" - Kaiju? So you'd have KP or KHP etc and KDamage. 10x is easy to do math. A "level appropriate" foe with 10x damage and 10x HP is not quite instant death, but close enough that you'd want to run; if you wanted to be cruel, you could also render them immune to crits (from smaller scale foes) and +10 AC (again, from smaller scale foes) or even just +5 AC (and maybe saving throws). A "cute" thing to do might be to use 4e D&D for mega scale; PCs would get into Kaiju-scale fantasy mecha that use 4e-style rules (where HP/damage is all 10x upscaled). You could down-scale AC/ATK scaling (remove the level/2 bonus) or similar to keep things on an even mathematical footing. It would ensure that the game felt very different at that scale. I might also substitute feet for meters at Kaiju scale, so each square is 5 meters x 5 meters (or yards), a roughly 3x scaleup. [/QUOTE]
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