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DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
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<blockquote data-quote="SlyFlourish" data-source="post: 9887463" data-attributes="member: 54840"><p>I'm always fascinated by these conversations but I always see the goal posts getting moved by people based on what they want to believe. Often it becomes trying to guess what the great uncountable masses are doing in the hobby when no one really has any idea.</p><p></p><p>Personally, I'm seeing a lot of people in my various circles trying out different games. I'm playing Dragonbane, Daggerheart, and Tales of the Valiant myself with 13th Age, Shadow of the Weird Wizard, and Dolmenwood on the horizon. I'm sure that's not representative of any given community but I think I am seeing, again in the circles I frequent, more GMs expanding out to other RPGs than D&D 2014 or D&D 2024. I think its foolish to think that any given game is going to eclipse D&D in sales or overall play, but I think its also foolish to discount when we see more folks expanding out to other RPGs too (which I think is really good for the hobby).</p><p></p><p>I also think there's a fundamental misunderstanding of the "RPG Community". There isn't a community. There are lots and lots of little communities with lots of overlap. Some are very big (like D&D players in general) and some could be as small as a single person playing a solo RPG they love. I love how many communities there are in the overall hobby.</p><p></p><p>I also see arguments about it from the standpoint of "successful" RPG as though that can be defined. I have my nine tiers of succcess (starting at $1 to $10 yearly revenue for tier 1 and ending at $100,000,000 to $999,999,999 for tier 9 (only WOTC is in this tier to my knowledge). Lots of people and lots of companies are successful at just about any of these tiers, so that doesn't matter much either.</p><p></p><p>I guess my point is that we all make of it what we want because the data is too hard to get our hands around. RPGs are doing great. D&D is probably doing fine. And the hobby itself feels really strong to me, so I'm happy.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9887463, member: 54840"] I'm always fascinated by these conversations but I always see the goal posts getting moved by people based on what they want to believe. Often it becomes trying to guess what the great uncountable masses are doing in the hobby when no one really has any idea. Personally, I'm seeing a lot of people in my various circles trying out different games. I'm playing Dragonbane, Daggerheart, and Tales of the Valiant myself with 13th Age, Shadow of the Weird Wizard, and Dolmenwood on the horizon. I'm sure that's not representative of any given community but I think I am seeing, again in the circles I frequent, more GMs expanding out to other RPGs than D&D 2014 or D&D 2024. I think its foolish to think that any given game is going to eclipse D&D in sales or overall play, but I think its also foolish to discount when we see more folks expanding out to other RPGs too (which I think is really good for the hobby). I also think there's a fundamental misunderstanding of the "RPG Community". There isn't a community. There are lots and lots of little communities with lots of overlap. Some are very big (like D&D players in general) and some could be as small as a single person playing a solo RPG they love. I love how many communities there are in the overall hobby. I also see arguments about it from the standpoint of "successful" RPG as though that can be defined. I have my nine tiers of succcess (starting at $1 to $10 yearly revenue for tier 1 and ending at $100,000,000 to $999,999,999 for tier 9 (only WOTC is in this tier to my knowledge). Lots of people and lots of companies are successful at just about any of these tiers, so that doesn't matter much either. I guess my point is that we all make of it what we want because the data is too hard to get our hands around. RPGs are doing great. D&D is probably doing fine. And the hobby itself feels really strong to me, so I'm happy. [/QUOTE]
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DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
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