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DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
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<blockquote data-quote="Saracenus" data-source="post: 9887827" data-attributes="member: 47839"><p>[USER=697]@mearls[/USER] I rewatched your vid with Questing Beast and I know you briefly made the aside that you failed with 4e D&D. And you are right in the sense that it did not ignite the D&D fanbase the way that previous editions or 5e have.</p><p></p><p>And with that metric it was a failure at WotC, however, I was running weekly games of D&D Encounters at my FLNGS (shout out to Guardian Games) that had 7 tables and I had to turn people away. 4e was an entry point for quite a few people in Portland.</p><p></p><p>I will say that 4e Dark Sun was quite frankly the best version of that campaign world we have seen so far (IMHO). My buddy Teos made an Organize Play campaign out of it.</p><p></p><p>4e was also the version that I discovered [USER=54840]@SlyFlourish[/USER] and his ever helpful DM advice. He certainly would not have the name he uses on his blog without it.</p><p></p><p>And finally I don't think Flee Mortals or Draw Steel by MCDM ([USER=1300]@mattcolville[/USER]) would be the same thing or potentially exist at all without it.</p><p></p><p>So by that metric, I don't see your work on 4e as a failure. There was plenty of work in 4e that has inspired designers and players alike today.</p></blockquote><p></p>
[QUOTE="Saracenus, post: 9887827, member: 47839"] [USER=697]@mearls[/USER] I rewatched your vid with Questing Beast and I know you briefly made the aside that you failed with 4e D&D. And you are right in the sense that it did not ignite the D&D fanbase the way that previous editions or 5e have. And with that metric it was a failure at WotC, however, I was running weekly games of D&D Encounters at my FLNGS (shout out to Guardian Games) that had 7 tables and I had to turn people away. 4e was an entry point for quite a few people in Portland. I will say that 4e Dark Sun was quite frankly the best version of that campaign world we have seen so far (IMHO). My buddy Teos made an Organize Play campaign out of it. 4e was also the version that I discovered [USER=54840]@SlyFlourish[/USER] and his ever helpful DM advice. He certainly would not have the name he uses on his blog without it. And finally I don't think Flee Mortals or Draw Steel by MCDM ([USER=1300]@mattcolville[/USER]) would be the same thing or potentially exist at all without it. So by that metric, I don't see your work on 4e as a failure. There was plenty of work in 4e that has inspired designers and players alike today. [/QUOTE]
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DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
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