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DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
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<blockquote data-quote="GrimCo" data-source="post: 9887867" data-attributes="member: 7044462"><p>Was 4e best version? Yes, no, maybe. Depends who you ask and what they want out of game. Was it best designed from perspective of heaving focused vision, intended play style and rules that supported that style very well? Hell yea. At it's heart, it's mmo style tactical skirmish game. If that style is your jam, 4e is game for you. Personally, i don't like 4e at all from player side, but out of all previous editions, as a DM, if i was force to choose one and run it, i would pick 4e because it's so DM friendly. </p><p></p><p>Now, onto some things from video. D&D is international brand. D&D to ttrpgs is same as Kleenex, Coke or Golf. Product that defines category. With that in mind, revenue stream coming in, from books and sets, in tens of millions of dollars, isn't that big of a stretch. Taking into account just "western market", we are looking at 1.2 billion people ( US&Canada, Europe, Australia&NZ), if we add Japan and Korea to the mix, it's 1.35 billion people. 500m as complete d&d revenue (books, subscriptions, licensing rights etc) isn't that far fetched number. But there is also another factor, online digital direct sales. No more shipping costs that are sometimes higher than book costs. It's flat price. It makes global market availability even higher. So hitting 9 digits in book sales revenue on global 7 billion people market is feasible, cause those revenue from digital books is higher than physical ones.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9887867, member: 7044462"] Was 4e best version? Yes, no, maybe. Depends who you ask and what they want out of game. Was it best designed from perspective of heaving focused vision, intended play style and rules that supported that style very well? Hell yea. At it's heart, it's mmo style tactical skirmish game. If that style is your jam, 4e is game for you. Personally, i don't like 4e at all from player side, but out of all previous editions, as a DM, if i was force to choose one and run it, i would pick 4e because it's so DM friendly. Now, onto some things from video. D&D is international brand. D&D to ttrpgs is same as Kleenex, Coke or Golf. Product that defines category. With that in mind, revenue stream coming in, from books and sets, in tens of millions of dollars, isn't that big of a stretch. Taking into account just "western market", we are looking at 1.2 billion people ( US&Canada, Europe, Australia&NZ), if we add Japan and Korea to the mix, it's 1.35 billion people. 500m as complete d&d revenue (books, subscriptions, licensing rights etc) isn't that far fetched number. But there is also another factor, online digital direct sales. No more shipping costs that are sometimes higher than book costs. It's flat price. It makes global market availability even higher. So hitting 9 digits in book sales revenue on global 7 billion people market is feasible, cause those revenue from digital books is higher than physical ones. [/QUOTE]
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DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
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