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General Tabletop Discussion
*Dungeons & Dragons
DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
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<blockquote data-quote="Incenjucar" data-source="post: 9889496" data-attributes="member: 6182"><p>We're in a pleasantly experimental phase in RPG gaming (and other hobbies) where the barriers are pretty low thanks to digital options and the community hitting that critical mass size where you have too many sub-communities to really grasp it all. A good chunk of society has embraced that it's okay to play games, and any way you want to play is fine. Resources for building games are everywhere.</p><p></p><p>The monetization part is a harder nut to crack, but getting paid for art is easier now than it has ever been, even if it's still a struggle. Discoverability is of course a headache, but hobbyists are quite good at organizing data so if you have a strong enough hook and a good pitch there's a solid chance someone will notice and add it to a list.</p><p></p><p>I do think in the current climate there will continue to be struggles to get out from under D&D's shadow in what remains of the Western monoculture, but that's less sure as the generations flow and entry points change. It's safe to assume that most people learn about RPGs through other media first, like CRPGs, Twitch streams, and cartoons, and I those are heavily evolving spaces. Someone is going to have learned what LARPing is from a throwaway line in Digital Circus. As media continues to reference other media, we might see additional noticable shifts that weren't likely in decades past. I'm hoping we all get to see something break out in a way World of Darkness seemed to be doing in olden times.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 9889496, member: 6182"] We're in a pleasantly experimental phase in RPG gaming (and other hobbies) where the barriers are pretty low thanks to digital options and the community hitting that critical mass size where you have too many sub-communities to really grasp it all. A good chunk of society has embraced that it's okay to play games, and any way you want to play is fine. Resources for building games are everywhere. The monetization part is a harder nut to crack, but getting paid for art is easier now than it has ever been, even if it's still a struggle. Discoverability is of course a headache, but hobbyists are quite good at organizing data so if you have a strong enough hook and a good pitch there's a solid chance someone will notice and add it to a list. I do think in the current climate there will continue to be struggles to get out from under D&D's shadow in what remains of the Western monoculture, but that's less sure as the generations flow and entry points change. It's safe to assume that most people learn about RPGs through other media first, like CRPGs, Twitch streams, and cartoons, and I those are heavily evolving spaces. Someone is going to have learned what LARPing is from a throwaway line in Digital Circus. As media continues to reference other media, we might see additional noticable shifts that weren't likely in decades past. I'm hoping we all get to see something break out in a way World of Darkness seemed to be doing in olden times. [/QUOTE]
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DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over
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