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DnD 5e home brew class: The Constructor
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<blockquote data-quote="Shardstone" data-source="post: 9349967" data-attributes="member: 6807784"><p>100% they would. Abilities as well as interesting passives that could benefit the golem creator or the party. For example, learning how to create Iron Golems at a high level could allow the Constructor to enhance the AC of the party by applying that same arcane technology on their armor. A flesh golem's lightning could be harnessed in such a way so as to be bottled and passed around the party as a type of arcane grenade. These kinds of creative expressions of the archetype are what I'm looking for when I read any homebrew class. </p><p></p><p>And more traditional abilities, like letting your golems fly, or giving them unique powers, are a must. In this class, the golem is the expression of the player's imagination and creativity; by giving me more tools to express that mechanically, you open up the class to popularity and unique spins.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9349967, member: 6807784"] 100% they would. Abilities as well as interesting passives that could benefit the golem creator or the party. For example, learning how to create Iron Golems at a high level could allow the Constructor to enhance the AC of the party by applying that same arcane technology on their armor. A flesh golem's lightning could be harnessed in such a way so as to be bottled and passed around the party as a type of arcane grenade. These kinds of creative expressions of the archetype are what I'm looking for when I read any homebrew class. And more traditional abilities, like letting your golems fly, or giving them unique powers, are a must. In this class, the golem is the expression of the player's imagination and creativity; by giving me more tools to express that mechanically, you open up the class to popularity and unique spins. [/QUOTE]
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DnD 5e home brew class: The Constructor
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