Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
DnD Adventures in 4th Age Middle Earth... Ideas?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1294974" data-attributes="member: 3146"><p>Curiously, while the characters of the book did appear to face weaker odds in the Mines of Moria than they did in the films, in some later battles, they actually faced greater odds. In the film, for instance, Boromir faced fewer orcs at once and slew fewer orcs in the defense of Merry and Pippin than he did in the book. It took fewer archers to bring him down as well.</p><p></p><p>The description of Aragorn and co.'s exploits in the Battle of Helm's Deep is no less superhuman in the book than in the film.</p><p></p><p>And Pippin killed a troll in final battle before the gates of Mordor.</p><p></p><p>It doesn't seem to me that high level D&D characters would necessarily be out of place in middle earth. (Although fireballs would be).</p><p></p><p>This is particularly evident when ME is considered as a whole. Artificially capping power levels by statting Sauron as a 13th level wizard may make sense when considering only the end of the third age but it doesn't fit his status in the first age as the lietenant of Morgroth in an age inhabited by the likes of Turin Turambar--who singlehandedly slew Glaurung, the father of Dragons--Hurin--accounted the greatest warrior of men who stood alone against hundreds of orcs and trolls and slew over 80 of them despite losing his axe to their acidic blood--Fingolfin--who fought Morgroth himself and wounded him such that he never dared fight again--and all of the others--Eorl--who, IIRC, slew the Ice-worm Scatha--Isildur--whose curse bound the men of the mountains for an age before they could fulfill their oath to Aragorn and depart the circles of the world--Gil Galad, Boromir the first--who it is said that the Lord of the Nazgul feared to meet in battle--Elendil, Luthien--who bound Morgroth and his entire court in enchanted sleep--and others. A world in which the high end of personal power is a 13th level wizard doesn't fit the final corruption of Numenor or the sundering of the sea either. If the hosts of Ar Phazon caused the Valinor to fear and lay down their guardianship of the world, they ought to count many men of more than 13th level among their number.</p><p></p><p></p><p></p><p>As for Aragorn--I think that "half-elf" is probably a better D&D fit for the Dunedain than Aasimar. While ME did not have half-elves in the D&D sense, Imrahil, Denethor, Faramir, Aragorn, et al seem to fit the longer-lived but still mortal, keen eyed but not as keen as elves, half-elf area.</p><p></p><p>Speaking of Darkness, however, the 3.5 version seems to fit very well with the shadows that the huorns were able to clok themselves with. It suspect that D&D light and shadow magic as well as any magic dealing with emotions would be right at home in LotR--indeed, the weakness of D&D in a ME setting is that it doesn't have magic powerful (or subtle) enough to simulate that Saruman placed against Aragorn, Gimli, and Legolas as they pursued the orcs or the will that Frodo encountered in Mordor.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1294974, member: 3146"] Curiously, while the characters of the book did appear to face weaker odds in the Mines of Moria than they did in the films, in some later battles, they actually faced greater odds. In the film, for instance, Boromir faced fewer orcs at once and slew fewer orcs in the defense of Merry and Pippin than he did in the book. It took fewer archers to bring him down as well. The description of Aragorn and co.'s exploits in the Battle of Helm's Deep is no less superhuman in the book than in the film. And Pippin killed a troll in final battle before the gates of Mordor. It doesn't seem to me that high level D&D characters would necessarily be out of place in middle earth. (Although fireballs would be). This is particularly evident when ME is considered as a whole. Artificially capping power levels by statting Sauron as a 13th level wizard may make sense when considering only the end of the third age but it doesn't fit his status in the first age as the lietenant of Morgroth in an age inhabited by the likes of Turin Turambar--who singlehandedly slew Glaurung, the father of Dragons--Hurin--accounted the greatest warrior of men who stood alone against hundreds of orcs and trolls and slew over 80 of them despite losing his axe to their acidic blood--Fingolfin--who fought Morgroth himself and wounded him such that he never dared fight again--and all of the others--Eorl--who, IIRC, slew the Ice-worm Scatha--Isildur--whose curse bound the men of the mountains for an age before they could fulfill their oath to Aragorn and depart the circles of the world--Gil Galad, Boromir the first--who it is said that the Lord of the Nazgul feared to meet in battle--Elendil, Luthien--who bound Morgroth and his entire court in enchanted sleep--and others. A world in which the high end of personal power is a 13th level wizard doesn't fit the final corruption of Numenor or the sundering of the sea either. If the hosts of Ar Phazon caused the Valinor to fear and lay down their guardianship of the world, they ought to count many men of more than 13th level among their number. As for Aragorn--I think that "half-elf" is probably a better D&D fit for the Dunedain than Aasimar. While ME did not have half-elves in the D&D sense, Imrahil, Denethor, Faramir, Aragorn, et al seem to fit the longer-lived but still mortal, keen eyed but not as keen as elves, half-elf area. Speaking of Darkness, however, the 3.5 version seems to fit very well with the shadows that the huorns were able to clok themselves with. It suspect that D&D light and shadow magic as well as any magic dealing with emotions would be right at home in LotR--indeed, the weakness of D&D in a ME setting is that it doesn't have magic powerful (or subtle) enough to simulate that Saruman placed against Aragorn, Gimli, and Legolas as they pursued the orcs or the will that Frodo encountered in Mordor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DnD Adventures in 4th Age Middle Earth... Ideas?
Top