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<blockquote data-quote="Numion" data-source="post: 7413" data-attributes="member: 124"><p>Try a different kind of villain. Someone they cant just attack with SWAT tactics. For example, a well connected but corrupted city official. He doesn't even have to be a spellcaster or otherwise powerful individual; that's not the point. Make him an expert, level 5. (if party level is.. say 10)</p><p></p><p>The adventure would consist of PCs trying to somehow uncover some shady plot made by this mystery guy. He would operate in conventional manners, so that simple detect magic / dispel magic spells wouldn't foil his plans. Add a pinch of blackmail / stolen heirlooms / missing persons / doppelgangers and you have a traditional City Adventure (TM).</p><p></p><p>Wise players should understand that they can't Just Kill Him, not before they uncover his plot anyway. When you have finished writing such a plot, read all the divination spells in PHB so that it won't be shortcircuited by any one spell.</p></blockquote><p></p>
[QUOTE="Numion, post: 7413, member: 124"] Try a different kind of villain. Someone they cant just attack with SWAT tactics. For example, a well connected but corrupted city official. He doesn't even have to be a spellcaster or otherwise powerful individual; that's not the point. Make him an expert, level 5. (if party level is.. say 10) The adventure would consist of PCs trying to somehow uncover some shady plot made by this mystery guy. He would operate in conventional manners, so that simple detect magic / dispel magic spells wouldn't foil his plans. Add a pinch of blackmail / stolen heirlooms / missing persons / doppelgangers and you have a traditional City Adventure (TM). Wise players should understand that they can't Just Kill Him, not before they uncover his plot anyway. When you have finished writing such a plot, read all the divination spells in PHB so that it won't be shortcircuited by any one spell. [/QUOTE]
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