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<blockquote data-quote="IronChuchu" data-source="post: 7779" data-attributes="member: 1507"><p>Ok, as a player in Dundragon's game (The paladin in fact), I think I can shed a bit of light on the situation. He just took over mid campaign from another DM (We'll call him A) and this is where the problem stems from. </p><p> While DM A is an excellent DM, he regularly challenges us with encounters several (3-4) CRs higher than we are. When faced with situations like that, any player who wants to live will adapt his tactics. </p><p> I strongly agree with the poster above who stated that the PCs need personal goals. I sent DM A a 2-3 page background on my character that was (IMHO of course) rife with characters, plot hooks, and intrigue before the campaign even started. 9 sessions later, not a bit of it was even referenced that I didn't specifically go out of my way to do so. </p><p> The core problem here is switching in mid campaign from characters that are used to facing and defeating enemies that overpower them in every way to a more standard style game.</p><p> We played Dundragon's first session last night, and we blew through it thanks to good tactics and teamwork. I'm getting tired of the constant paranoia also, but its really hard to let your guard down after constantly being jacked. </p><p>(Edited for clarity and to fix typos)</p></blockquote><p></p>
[QUOTE="IronChuchu, post: 7779, member: 1507"] Ok, as a player in Dundragon's game (The paladin in fact), I think I can shed a bit of light on the situation. He just took over mid campaign from another DM (We'll call him A) and this is where the problem stems from. While DM A is an excellent DM, he regularly challenges us with encounters several (3-4) CRs higher than we are. When faced with situations like that, any player who wants to live will adapt his tactics. I strongly agree with the poster above who stated that the PCs need personal goals. I sent DM A a 2-3 page background on my character that was (IMHO of course) rife with characters, plot hooks, and intrigue before the campaign even started. 9 sessions later, not a bit of it was even referenced that I didn't specifically go out of my way to do so. The core problem here is switching in mid campaign from characters that are used to facing and defeating enemies that overpower them in every way to a more standard style game. We played Dundragon's first session last night, and we blew through it thanks to good tactics and teamwork. I'm getting tired of the constant paranoia also, but its really hard to let your guard down after constantly being jacked. (Edited for clarity and to fix typos) [/QUOTE]
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