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<blockquote data-quote="AlViking" data-source="post: 9782351" data-attributes="member: 6906980"><p>How much time do you have? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The big things from 2e to 3e were of course changing the math. No more THAC0, all numbers go up, higher is (almost) always better. They took some ideas from Skills & Powers and implemented skill proficiencies and feats.</p><p></p><p>My very short version (differences from 3e to 5e)</p><ul> <li data-xf-list-type="ul">The approach to AC and skill proficiencies has been flattened, it's called bounded accuracy.</li> <li data-xf-list-type="ul">There are fewer feat taxes than there were, you no longer feel like you have to take a specific feat.</li> <li data-xf-list-type="ul">They've gotten rid of a lot of the resistances and immunities (even more so in the 2024 revision) so no more "I need adamantium for this and cold iron for that". In addition the bonus energies you can add to weapons are largely gone.</li> <li data-xf-list-type="ul">Classes have been tweaked and modified, for example most casters have cantrips they can use as often as they want. You still have spell slots for your more powerful spells.</li> <li data-xf-list-type="ul">They simplified the healing spells, you now just cast them at a higher level.</li> <li data-xf-list-type="ul">You don't have prestige classes any more, you pick a subclass at 3rd level instead.</li> <li data-xf-list-type="ul">From the DM's side of things they lean heavily into rulings not rules, we no longer have nit-picky rules for every skill, I like it but some people don't.</li> </ul><p>For me the game feels much the same, just a bit more streamlined and less finicky. YMMV of course.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9782351, member: 6906980"] How much time do you have? ;) The big things from 2e to 3e were of course changing the math. No more THAC0, all numbers go up, higher is (almost) always better. They took some ideas from Skills & Powers and implemented skill proficiencies and feats. My very short version (differences from 3e to 5e) [LIST] [*]The approach to AC and skill proficiencies has been flattened, it's called bounded accuracy. [*]There are fewer feat taxes than there were, you no longer feel like you have to take a specific feat. [*]They've gotten rid of a lot of the resistances and immunities (even more so in the 2024 revision) so no more "I need adamantium for this and cold iron for that". In addition the bonus energies you can add to weapons are largely gone. [*]Classes have been tweaked and modified, for example most casters have cantrips they can use as often as they want. You still have spell slots for your more powerful spells. [*]They simplified the healing spells, you now just cast them at a higher level. [*]You don't have prestige classes any more, you pick a subclass at 3rd level instead. [*]From the DM's side of things they lean heavily into rulings not rules, we no longer have nit-picky rules for every skill, I like it but some people don't. [/LIST] For me the game feels much the same, just a bit more streamlined and less finicky. YMMV of course. [/QUOTE]
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