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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9784249" data-attributes="member: 11760"><p>How familiar are you with 1E?</p><p></p><p>There are rules in AD&D that even the most hardcore players are unfamiliar with, because they might get mentioned in passing in the second half of a paragraph on a completely unrelated subject in the DMG. (There are several cases of this, in fact.)</p><p></p><p>Rules for combat are spread out across several books.</p><p></p><p>So OSRIC, in addition to being the first retroclone, I believe, making it possible for everyone to publish 1E-compatible works by creating a ruleset (OSRIC) that they could officially be compatible with, reorganized and cleaned up the text of 1E so one can <em>actually play</em> the full ruleset (or, you know, decide that some of those optional rules are pretty goofy and skip them, but do so in an informed manner).</p><p></p><p>Adding to that, Matt Finch -- best known as the creator of Swords & Wizardry -- has a reverential attitude toward old school games and produces beautiful books that are faithful to the tone and vibes of the original versions, just given a modern, deluxe treatment. The new OSRIC books are gorgeous, as is the screen, and they're also producing a bunch of new 1E-compatible adventures to go along with it.</p><p></p><p>If you are interested in playing 1E in 2026, OSRIC is pretty clearly the best way to do it, unless you want to spend a ton of time reverse-engineering it and hunting down all of Gygax's random asides for sometimes important rules hidden in incredibly random places.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9784249, member: 11760"] How familiar are you with 1E? There are rules in AD&D that even the most hardcore players are unfamiliar with, because they might get mentioned in passing in the second half of a paragraph on a completely unrelated subject in the DMG. (There are several cases of this, in fact.) Rules for combat are spread out across several books. So OSRIC, in addition to being the first retroclone, I believe, making it possible for everyone to publish 1E-compatible works by creating a ruleset (OSRIC) that they could officially be compatible with, reorganized and cleaned up the text of 1E so one can [I]actually play[/I] the full ruleset (or, you know, decide that some of those optional rules are pretty goofy and skip them, but do so in an informed manner). Adding to that, Matt Finch -- best known as the creator of Swords & Wizardry -- has a reverential attitude toward old school games and produces beautiful books that are faithful to the tone and vibes of the original versions, just given a modern, deluxe treatment. The new OSRIC books are gorgeous, as is the screen, and they're also producing a bunch of new 1E-compatible adventures to go along with it. If you are interested in playing 1E in 2026, OSRIC is pretty clearly the best way to do it, unless you want to spend a ton of time reverse-engineering it and hunting down all of Gygax's random asides for sometimes important rules hidden in incredibly random places. [/QUOTE]
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