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DnD Blog: Wizard with a License to Kill
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<blockquote data-quote="hafrogman" data-source="post: 5900518" data-attributes="member: 8858"><p>It's actually a little more about backgrounds than it is about themes, but no matter. What I hope for most out of backgrounds seems to be something they touch on: stopping the need/benefit for multiclassing just for skills.</p><p></p><p>In 3.X they made adding a class skill almost impossible, and skill points for certain classes were very hard to come by. This made the taking a level of rogue or ranger very appealing, even if there wasn't any real desire for the character to be a wilderness warrior or a scoundrel of any kind.</p><p></p><p>Similarly, in 4e, skill training was a feat. And multiclassing was also a feat, that provided skill training and some other small benefit. If there was a multiclass that gave you the skill training you wanted and you had no conflicting plans for multiclassing, there was really no reason not to take the relevant feat.</p><p></p><p>So their question is 'What does multiclassing mean in a world of themes and backgrounds?' Well, I hope it means something more than "I want my character to know THIS skill, and the system has straitjacketed my class into not knowing it."</p></blockquote><p></p>
[QUOTE="hafrogman, post: 5900518, member: 8858"] It's actually a little more about backgrounds than it is about themes, but no matter. What I hope for most out of backgrounds seems to be something they touch on: stopping the need/benefit for multiclassing just for skills. In 3.X they made adding a class skill almost impossible, and skill points for certain classes were very hard to come by. This made the taking a level of rogue or ranger very appealing, even if there wasn't any real desire for the character to be a wilderness warrior or a scoundrel of any kind. Similarly, in 4e, skill training was a feat. And multiclassing was also a feat, that provided skill training and some other small benefit. If there was a multiclass that gave you the skill training you wanted and you had no conflicting plans for multiclassing, there was really no reason not to take the relevant feat. So their question is 'What does multiclassing mean in a world of themes and backgrounds?' Well, I hope it means something more than "I want my character to know THIS skill, and the system has straitjacketed my class into not knowing it." [/QUOTE]
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