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DnD Boiling Point: Here's What I Did
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<blockquote data-quote="Andrew D. Gable" data-source="post: 1338776" data-attributes="member: 4144"><p>I'm one of those die-hard homebrewers, and for the most part I refuse to game in pre-canned settings. But I'm frustrated, because it seems with my group I can't get enough of the feel of the world across sometimes. Like I want a low-magic world where most people are normal humans and there's few mages, but my players insist on making half-celestials and crap, and I have sorcerers and wizards coming out my ears. </p><p></p><p>They don't listen. I try to tell them no on things, tell them they can't have the damn half-celestials and crap (one guy even wanted a mind flayer PC! a mind flayer, fer Pete's sake!). I can't explain the feel of the world to them (well, to two of them, anyway) because they get bored real easily and want me to press on to the point where they get to kill things. I can't write out a document about things, 'cause I know those things never get read. They're so spoiled by Everquest and Diablo it's not funny, and that seems to be what they want out of DnD. And that's like the diametrical opposite of what I want. </p><p></p><p>I've even done things like implement the Everquest crafting system, because I like it and they asked me, and they don't even follow that. One guy always changes the rules on summoning and basically makes it last forever, they do stupid things in combat (the other night they actually curb-stomped a slaveship captain, a la American History X). When they play spellcasters, they very rarely even remember to tick off their spells per day. </p><p></p><p>I admit, a lot of this is my fault. I'm good at coming up with ideas, but I think I'm a really bad DM. I've killed one player in all the times I've played (the guy who got decapitated by a balor in RttToEE, and that was just dumb luck). I try to make the game fun for the players, but the unfortunate thing is that that seems to make it not fun for me. I'm beginning to loathe the d20 rules, they're too rules heavy and when I relax the rules a bit to make things easier on me, they abuse it. </p><p></p><p>And at the same time, I can't really lay down the law on these guys, because my town sucks and these are the only three RPers I know of in town. Of the three, one's a good player. One's borderline. And the third...well, honestly I don't even know why we game with him. He's just always there. And he's a munchkin of the worst kind. I'm considering changing to a totally different system, maybe to Fuzion (for a game of Shadowrun) or classic rules CoC. Or would if I thought they could be bothered to learn a new system. CoC'll take away the kill tendency. </p><p></p><p>More and more and more, I'm about ready to quit DnD. Not a six-month break, but quit it. I'm done. Screw this. I like working on my homebrew and all, but I think playing might have to take a hike.</p></blockquote><p></p>
[QUOTE="Andrew D. Gable, post: 1338776, member: 4144"] I'm one of those die-hard homebrewers, and for the most part I refuse to game in pre-canned settings. But I'm frustrated, because it seems with my group I can't get enough of the feel of the world across sometimes. Like I want a low-magic world where most people are normal humans and there's few mages, but my players insist on making half-celestials and crap, and I have sorcerers and wizards coming out my ears. They don't listen. I try to tell them no on things, tell them they can't have the damn half-celestials and crap (one guy even wanted a mind flayer PC! a mind flayer, fer Pete's sake!). I can't explain the feel of the world to them (well, to two of them, anyway) because they get bored real easily and want me to press on to the point where they get to kill things. I can't write out a document about things, 'cause I know those things never get read. They're so spoiled by Everquest and Diablo it's not funny, and that seems to be what they want out of DnD. And that's like the diametrical opposite of what I want. I've even done things like implement the Everquest crafting system, because I like it and they asked me, and they don't even follow that. One guy always changes the rules on summoning and basically makes it last forever, they do stupid things in combat (the other night they actually curb-stomped a slaveship captain, a la American History X). When they play spellcasters, they very rarely even remember to tick off their spells per day. I admit, a lot of this is my fault. I'm good at coming up with ideas, but I think I'm a really bad DM. I've killed one player in all the times I've played (the guy who got decapitated by a balor in RttToEE, and that was just dumb luck). I try to make the game fun for the players, but the unfortunate thing is that that seems to make it not fun for me. I'm beginning to loathe the d20 rules, they're too rules heavy and when I relax the rules a bit to make things easier on me, they abuse it. And at the same time, I can't really lay down the law on these guys, because my town sucks and these are the only three RPers I know of in town. Of the three, one's a good player. One's borderline. And the third...well, honestly I don't even know why we game with him. He's just always there. And he's a munchkin of the worst kind. I'm considering changing to a totally different system, maybe to Fuzion (for a game of Shadowrun) or classic rules CoC. Or would if I thought they could be bothered to learn a new system. CoC'll take away the kill tendency. More and more and more, I'm about ready to quit DnD. Not a six-month break, but quit it. I'm done. Screw this. I like working on my homebrew and all, but I think playing might have to take a hike. [/QUOTE]
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