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DnD Boiling Point: Here's What I Did
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<blockquote data-quote="Harlock" data-source="post: 1339198" data-attributes="member: 4545"><p>Well, even if you think it may not get read, I find players NEED a document to go on. Telling them over and over just numbs them. It's hard to think like your character would when you cannot even begin to imagine what the world he comes from is like. DMs feed players so much info during a game that much of it gets lost, so having a document to refer back to is a huge boon.</p><p></p><p>For instance, let's say you mention someone's hometown, as a DM you could say, "And you can read more about it on page X of the handout I gave you." If they run into some head of state you could point out that his bio is on page Y of the document. If the players ask what time of year it is, what the weather is like, how many moons there are etc, you can keep referring them to the document. Eventually, it'll sink in that they should read it. </p><p></p><p>Also, start awarding XP for good roleplaying. Not just for clever solutions and such, but for really knowing things from the document and starting to think like a person <em>from your world</em>. As a player I hate playing in a game, getting into character and then, because of lack of documentation or communication hearing, "Oh, that doesn't exist in my world." Nothing ruins willful suspension of disbelief more than ignorance. Educate your players. Give them the tools to learn and then instill a desire to learn and eventually, they will.</p></blockquote><p></p>
[QUOTE="Harlock, post: 1339198, member: 4545"] Well, even if you think it may not get read, I find players NEED a document to go on. Telling them over and over just numbs them. It's hard to think like your character would when you cannot even begin to imagine what the world he comes from is like. DMs feed players so much info during a game that much of it gets lost, so having a document to refer back to is a huge boon. For instance, let's say you mention someone's hometown, as a DM you could say, "And you can read more about it on page X of the handout I gave you." If they run into some head of state you could point out that his bio is on page Y of the document. If the players ask what time of year it is, what the weather is like, how many moons there are etc, you can keep referring them to the document. Eventually, it'll sink in that they should read it. Also, start awarding XP for good roleplaying. Not just for clever solutions and such, but for really knowing things from the document and starting to think like a person [i]from your world[/i]. As a player I hate playing in a game, getting into character and then, because of lack of documentation or communication hearing, "Oh, that doesn't exist in my world." Nothing ruins willful suspension of disbelief more than ignorance. Educate your players. Give them the tools to learn and then instill a desire to learn and eventually, they will. [/QUOTE]
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