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DnD Boiling Point: Here's What I Did
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<blockquote data-quote="Li Shenron" data-source="post: 1339972" data-attributes="member: 1465"><p>I have been DM too and I know how nice is to plan your own setting. This makes you (the DM) have the whole world exactly as you want it to be, but it's not going to be the world that your players want. For the players, it could be either better or worse or just the same as many other settings.</p><p></p><p>If you have planned your world in details, you surely love it but the players are surely missing all the thoughts behind your choices. Therefore if you stick to your own setting and plan to always game with it, it's very likely that every player who wants to try a character idea which doesn't fit with the setting will be frustrated, and he'll probably try to push that idea even if it doesn't match with the campaign at all.</p><p></p><p>What can I say? Keep brewing your own setting but don't restrict your RPGing to that alone. Tell the players that you will run a few adventures in your setting and other adventures in different settings (with totally different PCs), so if someone wants to play a Mind Flayer, let him know that now it's not good, but it will be possible in the next setting.</p><p></p><p>Of course running more settings instead of one is harder for a DM, but it can only help if the players don't all want the same game.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1339972, member: 1465"] I have been DM too and I know how nice is to plan your own setting. This makes you (the DM) have the whole world exactly as you want it to be, but it's not going to be the world that your players want. For the players, it could be either better or worse or just the same as many other settings. If you have planned your world in details, you surely love it but the players are surely missing all the thoughts behind your choices. Therefore if you stick to your own setting and plan to always game with it, it's very likely that every player who wants to try a character idea which doesn't fit with the setting will be frustrated, and he'll probably try to push that idea even if it doesn't match with the campaign at all. What can I say? Keep brewing your own setting but don't restrict your RPGing to that alone. Tell the players that you will run a few adventures in your setting and other adventures in different settings (with totally different PCs), so if someone wants to play a Mind Flayer, let him know that now it's not good, but it will be possible in the next setting. Of course running more settings instead of one is harder for a DM, but it can only help if the players don't all want the same game. [/QUOTE]
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