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DnD Boiling Point: Here's What I Did
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<blockquote data-quote="Calico_Jack73" data-source="post: 1342395" data-attributes="member: 14403"><p>I hate to say it but it seems like you aren't playing to your audience. I'd take your side in a second if it were only one problem player but as your entire group seems to want to play a High Magic/High Fantasy game and you are the only one wanting to play a Low Magic/Low Fantasy game I'm forced to side with them. Nobody likes to be forced into a game setting that they don't honestly want to play in. If they are clamoring to play in Forgotten Realms, Everquest, Greyhawk, or whatever and you as a DM aren't providing it then the problem lies with you. You could tell them to deal with it and just play but then you may find yourself without a group. I feel that it is my responsibility as a DM to provide a enjoyable experience for my players. I game for the social aspect of the hobby and if my players aren't enjoying themselves then I'm not enjoying myself. The best thing you can do if you are committed to homebrew campaign settings is get together for a few sessions not to play but to hash out a new campaign setting and let your players have an active part in fleshing it out. If they want to play Mind Flayers then fine, have Mind Flayers be the dominant race in the world but have the world come under attack by the Githyanki or some new menace. There is nothing that a Player can choose to play that a good DM can't come up with a challenge for. It may not be exactly the setting that you want but then you just have to remember that gaming is a group activity and it is not all about you. If they have a hand in your setting's creation then they'll have a vested interest in seeing it succeed.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1342395, member: 14403"] I hate to say it but it seems like you aren't playing to your audience. I'd take your side in a second if it were only one problem player but as your entire group seems to want to play a High Magic/High Fantasy game and you are the only one wanting to play a Low Magic/Low Fantasy game I'm forced to side with them. Nobody likes to be forced into a game setting that they don't honestly want to play in. If they are clamoring to play in Forgotten Realms, Everquest, Greyhawk, or whatever and you as a DM aren't providing it then the problem lies with you. You could tell them to deal with it and just play but then you may find yourself without a group. I feel that it is my responsibility as a DM to provide a enjoyable experience for my players. I game for the social aspect of the hobby and if my players aren't enjoying themselves then I'm not enjoying myself. The best thing you can do if you are committed to homebrew campaign settings is get together for a few sessions not to play but to hash out a new campaign setting and let your players have an active part in fleshing it out. If they want to play Mind Flayers then fine, have Mind Flayers be the dominant race in the world but have the world come under attack by the Githyanki or some new menace. There is nothing that a Player can choose to play that a good DM can't come up with a challenge for. It may not be exactly the setting that you want but then you just have to remember that gaming is a group activity and it is not all about you. If they have a hand in your setting's creation then they'll have a vested interest in seeing it succeed. [/QUOTE]
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DnD Boiling Point: Here's What I Did
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