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*Pathfinder & Starfinder
DnD books (not settings) of older editions that are useful regardless of edition!
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<blockquote data-quote="Bigkahuna" data-source="post: 6882796" data-attributes="member: 6808141"><p>Scarred Lands "The Wise and The Wicked"</p><p>Really great sourcebook for adding some of the most interesting villains I have put into my campaigns. Its naturally for the setting but easily adjustable for other settings.</p><p></p><p>The Book of Taverns by Frog Games</p><p>This is just a series of Tavern locations that can be dropped into any campaign, the great thing is that a lot of thought went into the surroundings and its made general enough to fit everywhere but ensures each location is unique almost to the point where a tavern itself can become a starting point of a campaign.</p><p></p><p>2nd Edition Dungoeneering Guide and Wilderness Guide</p><p>These are my old stand by's. You get information about dungeons and wilderness area with a more realistic gritty feel to them, aka, less high fantasy and more reality. These books have always helped me to sell the realism in an otherwise very fantastical world.</p><p></p><p>1st edition Dungeon Masters Guide</p><p>Someone mentioned that it describes DMing in a style not used anymore, I beg to differ. I have played in great many role-playing games, in particular in D&D. The best experiances always come from the DM's who have this old school experiance, even if they are using new school methods. There is magic in this book, its a unique resource that describes DMing and offers advice in a way you will never read anywhere else. Its the bible of role-playing as far as I'm concerned and only a foolish GM would ignore it.</p><p></p><p>4th edition Dungeon Masters Guide</p><p>Of all the things I hate about 4e, both as a system and as a game, it would be a crime not to mention the 4e DMG. This book is a modern look at role-playing and while I still think every good DM should read the classics, the 4e book offers some amazing practical DMing advice. Great book, a must have in any good DM's collection.</p><p></p><p>There are a few others I would consider mandatory reading but as far as resources go, these are extremely valuable.</p></blockquote><p></p>
[QUOTE="Bigkahuna, post: 6882796, member: 6808141"] Scarred Lands "The Wise and The Wicked" Really great sourcebook for adding some of the most interesting villains I have put into my campaigns. Its naturally for the setting but easily adjustable for other settings. The Book of Taverns by Frog Games This is just a series of Tavern locations that can be dropped into any campaign, the great thing is that a lot of thought went into the surroundings and its made general enough to fit everywhere but ensures each location is unique almost to the point where a tavern itself can become a starting point of a campaign. 2nd Edition Dungoeneering Guide and Wilderness Guide These are my old stand by's. You get information about dungeons and wilderness area with a more realistic gritty feel to them, aka, less high fantasy and more reality. These books have always helped me to sell the realism in an otherwise very fantastical world. 1st edition Dungeon Masters Guide Someone mentioned that it describes DMing in a style not used anymore, I beg to differ. I have played in great many role-playing games, in particular in D&D. The best experiances always come from the DM's who have this old school experiance, even if they are using new school methods. There is magic in this book, its a unique resource that describes DMing and offers advice in a way you will never read anywhere else. Its the bible of role-playing as far as I'm concerned and only a foolish GM would ignore it. 4th edition Dungeon Masters Guide Of all the things I hate about 4e, both as a system and as a game, it would be a crime not to mention the 4e DMG. This book is a modern look at role-playing and while I still think every good DM should read the classics, the 4e book offers some amazing practical DMing advice. Great book, a must have in any good DM's collection. There are a few others I would consider mandatory reading but as far as resources go, these are extremely valuable. [/QUOTE]
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DnD books (not settings) of older editions that are useful regardless of edition!
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