Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DnD cosmology - Which Edition do you prefer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8607135" data-attributes="member: 58172"><p>I am happy enough with the 5e cosmology.</p><p></p><p>5e keeps the 4e spirit worlds of Fey and Shadow, which is awesome, but also brings back the 1e elemental spirit world of Ethereal.</p><p></p><p>The "shallow ethereal" is the ethereal physical forces that are part of the material plane. There the spirits of both Fey and Shadow can manifest.</p><p></p><p>It is notable that the elemental planes of earth, water, air, and fire are immaterial and not part of the material plane. I understand these as the "form" of matter, but not actually matter itself. Essentially, they are the building blocks that form and shape the elements of the material plane.</p><p></p><p></p><p></p><p>I am less a fan of the alignment Wheel. I find its grid-filling symmetry problematic, as well as how it distorts reallife cultural heritages. Plus, I find the Wheel is highly disruptive to gameplay, because of how its baked-in religions interfere with with the unique settings that exist in the multiverse. Even so, it is easy enough to treat the astral plane as a virtual reality where each culture generates its own astral domain of cultural concepts, ideals, and taboos. So, these fluid domains that comprise paradigms that come and go while cultures evolve, are more like the 4e astral sea.</p><p></p><p>The 5e astral plane is a dreamlike realm of pure thought. Things are "near" each other when they remind one of each other.</p><p></p><p>One can navigate the astral plane by jumping from paradigm to paradigm that somehow relate to each other. So a symbol of archetypal Good in one culture might link a party to the symbol of archetypal Good in an other culture. So there can be defacto alignment Wheel in the sense of using alignment affinity to navigate the realms of thought. But it is more important that each astral domain is authentic to the cultural constructs of a particular culture in a particular setting, while relativistically declaring the astral domains of other cultures irrelevant or even fundamentally nonexistent, from the perspective of a particular culture. The myths of cultures can contradict each other. Because of the nature of reality and how language constructs it, each cultural belief system can be fundamentally "true" from its own perspective. Even so, cultures evolve and therefore astral domains evolve with them in parallel.</p><p></p><p>For me a "culture" can be as large as a nation of hudreds of millions of citizens, to as small as ten persons who share a comprehensive way of life.</p><p></p><p>Astral domains that emerge from populous cultures tend to also include "demi domains" sotospeak of the subcultures within it. An immigrant subculture can construct a demidomain that relativistically "borders" two different populous astral domains.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8607135, member: 58172"] I am happy enough with the 5e cosmology. 5e keeps the 4e spirit worlds of Fey and Shadow, which is awesome, but also brings back the 1e elemental spirit world of Ethereal. The "shallow ethereal" is the ethereal physical forces that are part of the material plane. There the spirits of both Fey and Shadow can manifest. It is notable that the elemental planes of earth, water, air, and fire are immaterial and not part of the material plane. I understand these as the "form" of matter, but not actually matter itself. Essentially, they are the building blocks that form and shape the elements of the material plane. I am less a fan of the alignment Wheel. I find its grid-filling symmetry problematic, as well as how it distorts reallife cultural heritages. Plus, I find the Wheel is highly disruptive to gameplay, because of how its baked-in religions interfere with with the unique settings that exist in the multiverse. Even so, it is easy enough to treat the astral plane as a virtual reality where each culture generates its own astral domain of cultural concepts, ideals, and taboos. So, these fluid domains that comprise paradigms that come and go while cultures evolve, are more like the 4e astral sea. The 5e astral plane is a dreamlike realm of pure thought. Things are "near" each other when they remind one of each other. One can navigate the astral plane by jumping from paradigm to paradigm that somehow relate to each other. So a symbol of archetypal Good in one culture might link a party to the symbol of archetypal Good in an other culture. So there can be defacto alignment Wheel in the sense of using alignment affinity to navigate the realms of thought. But it is more important that each astral domain is authentic to the cultural constructs of a particular culture in a particular setting, while relativistically declaring the astral domains of other cultures irrelevant or even fundamentally nonexistent, from the perspective of a particular culture. The myths of cultures can contradict each other. Because of the nature of reality and how language constructs it, each cultural belief system can be fundamentally "true" from its own perspective. Even so, cultures evolve and therefore astral domains evolve with them in parallel. For me a "culture" can be as large as a nation of hudreds of millions of citizens, to as small as ten persons who share a comprehensive way of life. Astral domains that emerge from populous cultures tend to also include "demi domains" sotospeak of the subcultures within it. An immigrant subculture can construct a demidomain that relativistically "borders" two different populous astral domains. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DnD cosmology - Which Edition do you prefer?
Top