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General Tabletop Discussion
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DnD cosmology - Which Edition do you prefer?
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<blockquote data-quote="Vaalingrade" data-source="post: 8608496" data-attributes="member: 82524"><p>The way I do it is that the Elemental Realm used to be the raw material farm for the Gods of Creation, now lost. Whatever they did to make it is broken now and whatever mechanism they used to keep Creation separate in the Realm broke down and it all became jumbled up, creating actual natural galaxies and planets in it 'Wild Worlds' that exist without divine rules and systems as well as big chunklets of hostile 'pure' element as well as connective skeins of elements that weave and tangle into incomplete worlds. </p><p></p><p>Since 'life' is an element in my world, it's the places where life tangles into other elements that spawn elementals who then go on to invade and people the wild worlds or any world dumb enough to learn enough magic to access Elemental Realm for cheap, easy magic power. </p><p></p><p>They're not evil, just looking for a place to live that is hospitable to them. Some are smart enough to work with native material beings. Others are basically animals. Some are just jerks.</p><p></p><p>None of my players groups have managed to get to a Wild World yet, but they're a thing all their own. Including this one where the natives named it after their word for 'dirt'. Dirt has no magic and no hope of escaping its Wild Galaxy, but sparks of inspiration still land there from time to time and they play games inspired by the divinely created reality they can never know...</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8608496, member: 82524"] The way I do it is that the Elemental Realm used to be the raw material farm for the Gods of Creation, now lost. Whatever they did to make it is broken now and whatever mechanism they used to keep Creation separate in the Realm broke down and it all became jumbled up, creating actual natural galaxies and planets in it 'Wild Worlds' that exist without divine rules and systems as well as big chunklets of hostile 'pure' element as well as connective skeins of elements that weave and tangle into incomplete worlds. Since 'life' is an element in my world, it's the places where life tangles into other elements that spawn elementals who then go on to invade and people the wild worlds or any world dumb enough to learn enough magic to access Elemental Realm for cheap, easy magic power. They're not evil, just looking for a place to live that is hospitable to them. Some are smart enough to work with native material beings. Others are basically animals. Some are just jerks. None of my players groups have managed to get to a Wild World yet, but they're a thing all their own. Including this one where the natives named it after their word for 'dirt'. Dirt has no magic and no hope of escaping its Wild Galaxy, but sparks of inspiration still land there from time to time and they play games inspired by the divinely created reality they can never know... [/QUOTE]
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