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DnD cosmology - Which Edition do you prefer?
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<blockquote data-quote="Lyxen" data-source="post: 8609776" data-attributes="member: 7032025"><p>What I want is proof that it's written that way in the books. Because I have proof that it is written otherwise.</p><p></p><p></p><p></p><p>What does this have to do with anything ?</p><p></p><p></p><p></p><p>It might happen, but not the way you describe it, that's all.</p><p></p><p></p><p></p><p>Is that your only reference ? Because not only was it already highly controversial at the time, I don't find a trace of that in the section about murder. Moreover, the way murder is described is extremely specific. And I don't see where redemption is precluded.</p><p></p><p></p><p></p><p>They are all over the place, in almost all editions:</p><ul> <li data-xf-list-type="ul">1e (PH): "Naturally, there are all variations and shades of tendencies within each alignment. The descriptions are generalizations only. A character can be basically good in its “true” neutrality, or tend towards evil."</li> <li data-xf-list-type="ul">1e (DMG): "However, the “outer planes” show various alignments. This is because they are home to creatures who are of like general alignment. If the curves of the alignment table are carried outwards to the planes, only those planes at the corners will correspond to non-neutral alignments, i.e., lawful good, chaotic good, chaotic evil, and lawful evil. Similarly, those on the horizontal and vertical axes correspond to the neutral based alignments which support an ethos, i.e. neutral good, chaotic neutral, neutral evil, and lawful neutral. The remainder of the outer plane areas are “gray” areas where alignments shade into each other. Inhabitants of these planes will generally have the same world-view as their fellows on the Prime Material Plane."</li> <li data-xf-list-type="ul">1e DMG: "It is quite possible for a character to drift around in an alignment area, making only small shifts due to behavior."</li> <li data-xf-list-type="ul">1e DMG: "However, any major action which is out of alignment character will cause a major shift to the alignment which is directly in line with the action, i.e., if a lawful evil character defies the law in order to aid the cause (express or implied) of chaotic good, he or she will be either lawful neutral or chaotic neutral, depending on the factors involved in the action." Not that he does not suddenly become CG, it's just a drift, a shift.</li> <li data-xf-list-type="ul">3e (and from the PH, not a controversial supplement): "Alignment is a tool for developing your character’s identity. It is not a straitjacket for restricting your character. Each alignment represents a <strong><u>broad range</u></strong> of personality types or personal philosophies, so two lawful good characters can still be quite different from each other. In addition, <strong><u>few people are completely consistent</u></strong>. A lawful good character may have a greedy streak that occasionally tempts him to take something or hoard something he has even if that’s not lawful or good behavior. <strong><u>People are also not consistent from day to day</u></strong>. A good character can lose his temper, a neutral character can be inspired to perform a noble act, and so on."</li> <li data-xf-list-type="ul">5e: "A typical creature in the game world has an alignment, which <strong><u>broadly</u></strong> describes its moral and personal attitudes. [...] Individuals <strong><u>might vary significantly from that typical behavior</u></strong>, and <strong><u>few people are perfectly and consistently faithful to the precepts of their alignment</u></strong>."</li> </ul><p>I leave 2e aside although the trend is the same because the core 2e was actually stupid in proposing alignement relative to culture, thankfully this was never implemented in practice in any supplement. And 4e has a very bizarre view of "every one is unaligned unless you decide to play for a team".</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8609776, member: 7032025"] What I want is proof that it's written that way in the books. Because I have proof that it is written otherwise. What does this have to do with anything ? It might happen, but not the way you describe it, that's all. Is that your only reference ? Because not only was it already highly controversial at the time, I don't find a trace of that in the section about murder. Moreover, the way murder is described is extremely specific. And I don't see where redemption is precluded. They are all over the place, in almost all editions: [LIST] [*]1e (PH): "Naturally, there are all variations and shades of tendencies within each alignment. The descriptions are generalizations only. A character can be basically good in its “true” neutrality, or tend towards evil." [*]1e (DMG): "However, the “outer planes” show various alignments. This is because they are home to creatures who are of like general alignment. If the curves of the alignment table are carried outwards to the planes, only those planes at the corners will correspond to non-neutral alignments, i.e., lawful good, chaotic good, chaotic evil, and lawful evil. Similarly, those on the horizontal and vertical axes correspond to the neutral based alignments which support an ethos, i.e. neutral good, chaotic neutral, neutral evil, and lawful neutral. The remainder of the outer plane areas are “gray” areas where alignments shade into each other. Inhabitants of these planes will generally have the same world-view as their fellows on the Prime Material Plane." [*]1e DMG: "It is quite possible for a character to drift around in an alignment area, making only small shifts due to behavior." [*]1e DMG: "However, any major action which is out of alignment character will cause a major shift to the alignment which is directly in line with the action, i.e., if a lawful evil character defies the law in order to aid the cause (express or implied) of chaotic good, he or she will be either lawful neutral or chaotic neutral, depending on the factors involved in the action." Not that he does not suddenly become CG, it's just a drift, a shift. [*]3e (and from the PH, not a controversial supplement): "Alignment is a tool for developing your character’s identity. It is not a straitjacket for restricting your character. Each alignment represents a [B][U]broad range[/U][/B] of personality types or personal philosophies, so two lawful good characters can still be quite different from each other. In addition, [B][U]few people are completely consistent[/U][/B]. A lawful good character may have a greedy streak that occasionally tempts him to take something or hoard something he has even if that’s not lawful or good behavior. [B][U]People are also not consistent from day to day[/U][/B]. A good character can lose his temper, a neutral character can be inspired to perform a noble act, and so on." [*]5e: "A typical creature in the game world has an alignment, which [B][U]broadly[/U][/B] describes its moral and personal attitudes. [...] Individuals [B][U]might vary significantly from that typical behavior[/U][/B], and [B][U]few people are perfectly and consistently faithful to the precepts of their alignment[/U][/B]." [/LIST] I leave 2e aside although the trend is the same because the core 2e was actually stupid in proposing alignement relative to culture, thankfully this was never implemented in practice in any supplement. And 4e has a very bizarre view of "every one is unaligned unless you decide to play for a team". [/QUOTE]
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