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General Tabletop Discussion
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DnD cosmology - Which Edition do you prefer?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8616809" data-attributes="member: 7023887"><p>I'm fine with the concept of Planescape. I'm pretty fond of Sigil, the Factions, the Lady of Pain, the Blood War, and a lot of extraplanar creatures (Demons, Devils, Angels, Modrons, etc). I think Planescape is one of the more interesting settings from past editions. </p><p></p><p>But the Great Wheel? I think . . . isn't good. The second worst cosmology in the history of D&D (with the World Tree being just slightly worse). IMO, the World Axis was a way better idea, and I'm sad that it was dropped. I like Eberron's Cosmology, too. It makes sense for the world. </p><p></p><p>There's no good reason for having 16 different alignment-inspired planes of existence in system where alignment has just 9 options. Practically all of the "in-between alignment planes" could be either removed entirely or folded into a different Plane of Existence and have the same role in the cosmology. Gehenna should be the True Neutral Evil plane of existence, and Hades is really boring (it doesn't even have the same role that it had in Greek Mythology!). There really don't need to be two separate planes of existence for the idea of war. War never changes, just make it be one plane of existence with different regions if you want. There's no reason for Bytopia to be separate from Arboria, or for the Beastlands to be separate from the Feywild (yes, I know the Beastlands predate the Feywild, that doesn't mean they're not largely redundant). Much of the concepts that Bytopia and Arvandor have are pretty redundant with the Feywild, too. There's no reason Carceri needs to be a full plane of existence, especially not an evil one. Just make it a large demiplane where the PVA (Planar Variance Authority) put people that broke too many of the setting's rules/caused too much mayhem. I could go on and on. And I have before. The Great Wheel really doesn't need to be as complicated and contradictory as it is. </p><p></p><p>And I like cosmologies. I really, really like cosmologies. They're one of my favorite things to worldbuild. I just think the Great Wheel is a messy, nonsensical cosmology that really shouldn't be the base assumed one of 5e. It is really, really hard for newer players to understand and learn completely (at least, it was for me and my players when we joined the hobby in 5e). I'm fine with it existing, and still really like the concept of Planescape . . . I just think that something like the World Axis or <a href="https://www.enworld.org/threads/future-edition-brainstorming-a-simplified-cosmology.685209/" target="_blank">the one I brainstormed earlier on this site</a> would be better suited for newer players.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8616809, member: 7023887"] I'm fine with the concept of Planescape. I'm pretty fond of Sigil, the Factions, the Lady of Pain, the Blood War, and a lot of extraplanar creatures (Demons, Devils, Angels, Modrons, etc). I think Planescape is one of the more interesting settings from past editions. But the Great Wheel? I think . . . isn't good. The second worst cosmology in the history of D&D (with the World Tree being just slightly worse). IMO, the World Axis was a way better idea, and I'm sad that it was dropped. I like Eberron's Cosmology, too. It makes sense for the world. There's no good reason for having 16 different alignment-inspired planes of existence in system where alignment has just 9 options. Practically all of the "in-between alignment planes" could be either removed entirely or folded into a different Plane of Existence and have the same role in the cosmology. Gehenna should be the True Neutral Evil plane of existence, and Hades is really boring (it doesn't even have the same role that it had in Greek Mythology!). There really don't need to be two separate planes of existence for the idea of war. War never changes, just make it be one plane of existence with different regions if you want. There's no reason for Bytopia to be separate from Arboria, or for the Beastlands to be separate from the Feywild (yes, I know the Beastlands predate the Feywild, that doesn't mean they're not largely redundant). Much of the concepts that Bytopia and Arvandor have are pretty redundant with the Feywild, too. There's no reason Carceri needs to be a full plane of existence, especially not an evil one. Just make it a large demiplane where the PVA (Planar Variance Authority) put people that broke too many of the setting's rules/caused too much mayhem. I could go on and on. And I have before. The Great Wheel really doesn't need to be as complicated and contradictory as it is. And I like cosmologies. I really, really like cosmologies. They're one of my favorite things to worldbuild. I just think the Great Wheel is a messy, nonsensical cosmology that really shouldn't be the base assumed one of 5e. It is really, really hard for newer players to understand and learn completely (at least, it was for me and my players when we joined the hobby in 5e). I'm fine with it existing, and still really like the concept of Planescape . . . I just think that something like the World Axis or [URL='https://www.enworld.org/threads/future-edition-brainstorming-a-simplified-cosmology.685209/']the one I brainstormed earlier on this site[/URL] would be better suited for newer players. [/QUOTE]
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