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General Tabletop Discussion
*Dungeons & Dragons
DnD cosmology - Which Edition do you prefer?
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<blockquote data-quote="Lyxen" data-source="post: 8616813" data-attributes="member: 7032025"><p>It's all a matter of taste, the Great Wheel makes sense for the D&D multiverse, which is for me larger than just one setting.</p><p></p><p></p><p></p><p>They could, but the setting would be poorer for it. These intermediate planes are great for petitioners who have tendencies in their alignement, who drifted a bit, in addition to having great environment for adventure and specific denizens that make for great intrigue.</p><p></p><p></p><p></p><p>Again, just a matter of taste, there are great adventures in Carceri for example, with its specific jailers.</p><p></p><p></p><p></p><p>I agreed earlier that, for newer players, the world axis is easier to explain. But that's the trick, isn't it, why should the cosmology be easy to understand and explain? I personally find it way better when there are questions unanswered, when players can formulate so many hypothesis that they become lost in thought, some of which might even end up being correct. </p><p></p><p>Just as I love picking up a new Sanderson book, knowing that, on each new world, there will be so many secrets to find out, that the characters are absolutely not aware of, but which provide the strings for all the mysteries happening...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8616813, member: 7032025"] It's all a matter of taste, the Great Wheel makes sense for the D&D multiverse, which is for me larger than just one setting. They could, but the setting would be poorer for it. These intermediate planes are great for petitioners who have tendencies in their alignement, who drifted a bit, in addition to having great environment for adventure and specific denizens that make for great intrigue. Again, just a matter of taste, there are great adventures in Carceri for example, with its specific jailers. I agreed earlier that, for newer players, the world axis is easier to explain. But that's the trick, isn't it, why should the cosmology be easy to understand and explain? I personally find it way better when there are questions unanswered, when players can formulate so many hypothesis that they become lost in thought, some of which might even end up being correct. Just as I love picking up a new Sanderson book, knowing that, on each new world, there will be so many secrets to find out, that the characters are absolutely not aware of, but which provide the strings for all the mysteries happening... [/QUOTE]
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DnD cosmology - Which Edition do you prefer?
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