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General Tabletop Discussion
*Dungeons & Dragons
DnD cosmology - Which Edition do you prefer?
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<blockquote data-quote="Lyxen" data-source="post: 8616937" data-attributes="member: 7032025"><p>Honestly, I've gamed on many places on the planet, but not in the US, so I would not know what is usual there, for example. But based on France and the UK (not to mention more exotic places, but in terms of population the players were actually more FR/UK than locals), I would consider it quite usual.</p><p></p><p></p><p></p><p>Yes, but also lots of old gamers, I think Moorcock is no longer that well-known amongst younger generations of players.</p><p></p><p>But we are also huge fans of Amber (played at least 3 multi-years campaign of Amber Diceless RPG), where the philosophical aspects of Amber and the Court of Chaos were explored in detail, and where Good and Evil are absolutely non-existent in terms of concept (although of course some acts clearly are so and can make an imprint, especially if evil).</p><p></p><p></p><p></p><p>Again, everything in this discussion is about preferences, and since BECMI/AD&D we have always played at fairly high level, almost all our campaigns finish at the max level for an edition if not beyond. If all of these were Good vs. Evil, it would be boring, so having other sources of conflict is really a bonus.</p><p></p><p>When we are playing other RPGs, of course, we don't have epic conflicts in most cases, although we have them in Runequest, where we usually went into Hero Wars / Hero Quest and where the conflict against Chaos (but also potentially its acceptance) is central to most of the threads. And even there, it's really interesting to see the difference between the very individualistic but chaos-hating Sartarites and the very civilised and organised but chaos-accepting Lunars. Again, a setting with Law/Chaos epic conflict (at a level in a sense far more fundamental than D&D) but where Good and Evil really are secondary considerations.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8616937, member: 7032025"] Honestly, I've gamed on many places on the planet, but not in the US, so I would not know what is usual there, for example. But based on France and the UK (not to mention more exotic places, but in terms of population the players were actually more FR/UK than locals), I would consider it quite usual. Yes, but also lots of old gamers, I think Moorcock is no longer that well-known amongst younger generations of players. But we are also huge fans of Amber (played at least 3 multi-years campaign of Amber Diceless RPG), where the philosophical aspects of Amber and the Court of Chaos were explored in detail, and where Good and Evil are absolutely non-existent in terms of concept (although of course some acts clearly are so and can make an imprint, especially if evil). Again, everything in this discussion is about preferences, and since BECMI/AD&D we have always played at fairly high level, almost all our campaigns finish at the max level for an edition if not beyond. If all of these were Good vs. Evil, it would be boring, so having other sources of conflict is really a bonus. When we are playing other RPGs, of course, we don't have epic conflicts in most cases, although we have them in Runequest, where we usually went into Hero Wars / Hero Quest and where the conflict against Chaos (but also potentially its acceptance) is central to most of the threads. And even there, it's really interesting to see the difference between the very individualistic but chaos-hating Sartarites and the very civilised and organised but chaos-accepting Lunars. Again, a setting with Law/Chaos epic conflict (at a level in a sense far more fundamental than D&D) but where Good and Evil really are secondary considerations. [/QUOTE]
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