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DnD cosmology - Which Edition do you prefer?
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<blockquote data-quote="Staffan" data-source="post: 8617827" data-attributes="member: 907"><p>Case in point. The Blood War is boring.</p><p></p><p>Jakandor, on the other hand, featured two different human nations on an island about the size of Great Britain. In the first book, the Knorrmen were described as a nation of barbarians, living in small clans scattered across the island. The Knorrmen primarily worship the War Mother but also various household gods, and often join totemic lodges. Think vikings + native Americans. The second book describes the Charonti, a nation prioritizing service to the state above all else. They are heavily invested in the use of magic, with most arcane magic being secret techniques guarded by their guilds (corresponding to the schools of magic). They use necromancy heavily, to the point where the special ability of their fighter kit is to be able to command undead forces rather than some variant of personal excellence, and where their dead are routinely reanimated to continue serving the state and their families.</p><p></p><p>That's a much more interesting way of showing Law vs Chaos. Neither side is particularly interested in cosmological entropy or stasis, but the overall alignment of the Knorrmen is definitely Chaotic in D&D terms, and that of the Charonti is definitely Lawful. That doesn't prevent Knorrmen from having very strong senses of honor and respect for their own laws and customs, or Charonti from having individual ambitions, but those are their overall alignments.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8617827, member: 907"] Case in point. The Blood War is boring. Jakandor, on the other hand, featured two different human nations on an island about the size of Great Britain. In the first book, the Knorrmen were described as a nation of barbarians, living in small clans scattered across the island. The Knorrmen primarily worship the War Mother but also various household gods, and often join totemic lodges. Think vikings + native Americans. The second book describes the Charonti, a nation prioritizing service to the state above all else. They are heavily invested in the use of magic, with most arcane magic being secret techniques guarded by their guilds (corresponding to the schools of magic). They use necromancy heavily, to the point where the special ability of their fighter kit is to be able to command undead forces rather than some variant of personal excellence, and where their dead are routinely reanimated to continue serving the state and their families. That's a much more interesting way of showing Law vs Chaos. Neither side is particularly interested in cosmological entropy or stasis, but the overall alignment of the Knorrmen is definitely Chaotic in D&D terms, and that of the Charonti is definitely Lawful. That doesn't prevent Knorrmen from having very strong senses of honor and respect for their own laws and customs, or Charonti from having individual ambitions, but those are their overall alignments. [/QUOTE]
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