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DnD cosmology - Which Edition do you prefer?
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<blockquote data-quote="Voadam" data-source="post: 8619369" data-attributes="member: 2209"><p>Whatever individuals do in their individual campaigns or whatever 3rd party publishers put in their adventures, big cosmic force clashes are rare in D&D materials. The Great Wheel does not have the forces of cosmic Good in a clash with Evil as part of its cosmic history. The closest I can think of is the <a href="https://www.drivethrurpg.com/product/17390/Guide-to-Hell-2e?affiliate_id=17596" target="_blank">2e Guide to Hell</a>'s version of Asmodeus and Jazirian. Maybe a little bit of Heironeus versus Hextor in Greyhawk but that is an individual champion of good's clash with his champion of evil half brother god, which might be viewed more as an individual thing than a cosmic forces thing.</p><p></p><p>I am not sure how a gods versus titans conflict is closer to a Great Wheel two axis nine point planescape cosmic forces view of things than a 4e gods versus primordials template.</p><p></p><p>Right, not really a cosmic forces thing.</p><p></p><p>Greyhawk pre-Greyhawk Wars was also not really about cosmic forces conflict. The biggest divine stories are things like neutral Zagyg imprisoning demigods and demon lords to power his arcane ascenscion or the Iggwilv and Grazz't storylines. A little with the Heironeous Hextor clash.</p><p></p><p>FR even in its divine cosmological history seems more about individual god stories than cosmic forces clashes. There is a little bit of Evil versus Good with backstories for Shar and Selune and a bit of clash with the Orc gods versus the interloper pantheon (Babylonian? Egyptian? I forget the specific details) but mostly it is individual god stories.</p><p></p><p>D&D offers a ton of variety in how it can be played. You could make up a pantheon and cosmology whole cloth that focuses on Cosmic clashes of Alignment forces. Published D&D stuff however has fairly little actual cosmic clashes, which is kind of surprising for a game that for a number of editions had indecipherable secret alignment languages hard coded into all sapient beings to match their alignment to the point the alignment language they know would switch if the individual's alignment switched.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8619369, member: 2209"] Whatever individuals do in their individual campaigns or whatever 3rd party publishers put in their adventures, big cosmic force clashes are rare in D&D materials. The Great Wheel does not have the forces of cosmic Good in a clash with Evil as part of its cosmic history. The closest I can think of is the [URL='https://www.drivethrurpg.com/product/17390/Guide-to-Hell-2e?affiliate_id=17596']2e Guide to Hell[/URL]'s version of Asmodeus and Jazirian. Maybe a little bit of Heironeus versus Hextor in Greyhawk but that is an individual champion of good's clash with his champion of evil half brother god, which might be viewed more as an individual thing than a cosmic forces thing. I am not sure how a gods versus titans conflict is closer to a Great Wheel two axis nine point planescape cosmic forces view of things than a 4e gods versus primordials template. Right, not really a cosmic forces thing. Greyhawk pre-Greyhawk Wars was also not really about cosmic forces conflict. The biggest divine stories are things like neutral Zagyg imprisoning demigods and demon lords to power his arcane ascenscion or the Iggwilv and Grazz't storylines. A little with the Heironeous Hextor clash. FR even in its divine cosmological history seems more about individual god stories than cosmic forces clashes. There is a little bit of Evil versus Good with backstories for Shar and Selune and a bit of clash with the Orc gods versus the interloper pantheon (Babylonian? Egyptian? I forget the specific details) but mostly it is individual god stories. D&D offers a ton of variety in how it can be played. You could make up a pantheon and cosmology whole cloth that focuses on Cosmic clashes of Alignment forces. Published D&D stuff however has fairly little actual cosmic clashes, which is kind of surprising for a game that for a number of editions had indecipherable secret alignment languages hard coded into all sapient beings to match their alignment to the point the alignment language they know would switch if the individual's alignment switched. [/QUOTE]
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