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DnD Day: Pregen Character Ideas for Underwater Adventuring
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<blockquote data-quote="Pinotage" data-source="post: 1805778" data-attributes="member: 15194"><p>Since I run an underwater campaign, I thought I'd jump in. I think it's best to list all the things that help characters underwater, and for you to find a balance between how much you want to include. I'm not sure how long they'll be underwater.</p><p></p><p>1) Piercing weapons are obviously your friend. There are lots of those that aren't particularly 'aquatic'.</p><p></p><p>2) Give the characters decent constitution scores. There's nothing more annoying than something dispelling your Water Breathing, and you need to hold your breath to escape.</p><p></p><p>3) Shields obviously don't work, so you might want to consider two-weapon fighters, or animated shields.</p><p></p><p>4) Allow the characters to have goggles to aid with the visibility. Also make sure they have light spells or darkvision if they go deep.</p><p></p><p>5) Make sure the characters have decent Swim scores. There's nothing more annoying than having to not act because you failed a DC 15 swim check in the water. Possibly include rings of swimming.</p><p></p><p>6) A cleric with the Travel domain. That Freedom of Movement can be really useful. Water domain is also useful.</p><p></p><p>7) A bottle of air for emergencies. Helps get out of tight spots.</p><p></p><p>8) Druids that can wildshape is also an idea.</p><p></p><p>9) Consider that characters with heavy armor or heavy loads are going to be rubbish at swimming. High dexterity fighters are better.</p><p></p><p>That'll get you started. How many players is this for?</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 1805778, member: 15194"] Since I run an underwater campaign, I thought I'd jump in. I think it's best to list all the things that help characters underwater, and for you to find a balance between how much you want to include. I'm not sure how long they'll be underwater. 1) Piercing weapons are obviously your friend. There are lots of those that aren't particularly 'aquatic'. 2) Give the characters decent constitution scores. There's nothing more annoying than something dispelling your Water Breathing, and you need to hold your breath to escape. 3) Shields obviously don't work, so you might want to consider two-weapon fighters, or animated shields. 4) Allow the characters to have goggles to aid with the visibility. Also make sure they have light spells or darkvision if they go deep. 5) Make sure the characters have decent Swim scores. There's nothing more annoying than having to not act because you failed a DC 15 swim check in the water. Possibly include rings of swimming. 6) A cleric with the Travel domain. That Freedom of Movement can be really useful. Water domain is also useful. 7) A bottle of air for emergencies. Helps get out of tight spots. 8) Druids that can wildshape is also an idea. 9) Consider that characters with heavy armor or heavy loads are going to be rubbish at swimming. High dexterity fighters are better. That'll get you started. How many players is this for? Pinotage [/QUOTE]
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DnD Day: Pregen Character Ideas for Underwater Adventuring
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