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<blockquote data-quote="RangerWickett" data-source="post: 986858" data-attributes="member: 63"><p>Oh my God I want to tear out my eyes after watching that. Argh!</p><p></p><p>Please, someone teach these animators that sometimes things can stand still. Namely the CAMERA! Grargh!</p><p></p><p>I watched it with a friend of mine, who goes to an art school and has learned a thing or two about effective visual storytelling. My intent was to watch it with her and heckle what I knew was going to be a cheesy movie, but, . . . dang. Whoa did it suck. I can't even comment on the plot, because the visuals were just so distractingly bad. Everyone was always shifting around unnaturally as they talked, their mouths were hideous, and the CAMERA JUST KEPT MOVING!!!!! *claws out eyes in pain!*</p><p></p><p>Okay, I'm a little better now. Whoo. Bad bad bad.</p><p></p><p>At first, I thought the graphics were better than your average video game, but nowhere near as good as any of the recent Final Fantasy games, or the movie (though at least Scourge of Worlds had more vivid facial expressions than FF the movie). But then I noticed how the necks just sort of slid up from the torsos without fitting correctly. And how Lidda apparently has to keep swinging her (mishapen, deformed, flat) head around because she has some sort of vision deficiency. And how Regdar can't lower his arms to his sides, as if he's doing a bad gorilla impersonation. And sure, Mialee's knappy hair was gone, but her face was still shaped like a horse. I'd much rather imagine my D&D Elves looking like Liv Tyler than Mr. Ed.</p><p></p><p>Ugh, and the landscapes were all completely barren except for maybe three things at a time. And all the buildings were perfectly at right angles, with no realistic slouching or damage or anything. I mean, sure, expecting Final Fantasy X quality of computer graphics might be overly hopeful, but Babylon 5 was doing better special effects 8 years ago, and they were just using PCs too. Now, if there were only one animator doing this all by himself, I'd stop complaining and be impressed, but a team of animators ought to be able to handle something less . . . </p><p></p><p>Okay, let me put it this way. My friend showed me a 3D animation project she did in her sophomore year at art school. It looked better than Scourge of Worlds. Can't we just have <em>one</em> D&D-based mass media story that's well-done? I mean, the brand is a good one, and I'm sure it'd sell. Why can't we do the fans a favor and make something worth our while? </p><p></p><p>Next time, just bring a tape recorder to Piratecat's game, record it, and sell us CDs for $15 apiece. I'm sure the quality would be better, and it'd be just as entertaining.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 986858, member: 63"] Oh my God I want to tear out my eyes after watching that. Argh! Please, someone teach these animators that sometimes things can stand still. Namely the CAMERA! Grargh! I watched it with a friend of mine, who goes to an art school and has learned a thing or two about effective visual storytelling. My intent was to watch it with her and heckle what I knew was going to be a cheesy movie, but, . . . dang. Whoa did it suck. I can't even comment on the plot, because the visuals were just so distractingly bad. Everyone was always shifting around unnaturally as they talked, their mouths were hideous, and the CAMERA JUST KEPT MOVING!!!!! *claws out eyes in pain!* Okay, I'm a little better now. Whoo. Bad bad bad. At first, I thought the graphics were better than your average video game, but nowhere near as good as any of the recent Final Fantasy games, or the movie (though at least Scourge of Worlds had more vivid facial expressions than FF the movie). But then I noticed how the necks just sort of slid up from the torsos without fitting correctly. And how Lidda apparently has to keep swinging her (mishapen, deformed, flat) head around because she has some sort of vision deficiency. And how Regdar can't lower his arms to his sides, as if he's doing a bad gorilla impersonation. And sure, Mialee's knappy hair was gone, but her face was still shaped like a horse. I'd much rather imagine my D&D Elves looking like Liv Tyler than Mr. Ed. Ugh, and the landscapes were all completely barren except for maybe three things at a time. And all the buildings were perfectly at right angles, with no realistic slouching or damage or anything. I mean, sure, expecting Final Fantasy X quality of computer graphics might be overly hopeful, but Babylon 5 was doing better special effects 8 years ago, and they were just using PCs too. Now, if there were only one animator doing this all by himself, I'd stop complaining and be impressed, but a team of animators ought to be able to handle something less . . . Okay, let me put it this way. My friend showed me a 3D animation project she did in her sophomore year at art school. It looked better than Scourge of Worlds. Can't we just have [i]one[/i] D&D-based mass media story that's well-done? I mean, the brand is a good one, and I'm sure it'd sell. Why can't we do the fans a favor and make something worth our while? Next time, just bring a tape recorder to Piratecat's game, record it, and sell us CDs for $15 apiece. I'm sure the quality would be better, and it'd be just as entertaining. [/QUOTE]
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