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<blockquote data-quote="catsclaw227" data-source="post: 3625995" data-attributes="member: 14197"><p>This is something that I have thought about, but not quite so eloquently put into words. Some of this discussion requires defining a couple of things for each group's (DM's) campaign:</p><p></p><p>1. Is the campaign strictly RAW?</p><p>2. Where does the exchange structure fall in regards to the OPs three tiers.</p><p></p><p>OK -- I am NOT an economist and do not know a stitch of real world economical theory. That said.... IMHO...</p><p></p><p>1a: The campaign is strictly RAW: If I am not mistaken, there are nothing in the RAW that states that a magic item can be broken down, it's raw materials and magic distilled and recreated into something else. Subsequently, most magic items that carry no other intrinsic value other than that which they were made for. I would venture to guess that the +1 longsword would be FAR more valuable to a small hamlet as 2300 gp or 2300gp VALUE in raw materials, trade goods, livestock, etc.</p><p></p><p>1b: The campaign is NOT strictly RAW: I certain that I have read some rules in different supplements, WOTC or 3rd party (can someone get me names of the books/suppliments?), that describe item creation rules that allow for the conversion of magic items. This then makes magic items a valuable commodity. Acutally, it makes the artificers or magic item creators of the world valuable personae for any kingdom, city, or village.</p><p></p><p>2a: If exchange is predominantly barter, then the listing of the gp value of a magic item is simply there to gauge it's cost to create, though not a measure of it's utility, unless the economy of the society is almost ENTIRELY based upon adventurers going into dungeons, killing stuff and taking treasure back into the world beyond.</p><p></p><p>2b: if the exchange is coin based, then the measure of the intrinsic value of the items as more than utility starts to merge with the item's value in other ways. Masterpieces of art do not have a high utility value, but are still valuable. It's value may also affect the owner's status and therefore increase it's value.</p><p></p><p>2c: Well, I guess this would work with magic items similarly as 2b, but the money may be better contolled in society. On the other hand, would the influx of magic items and the morphing of items into utility tools (the tables feeding people, etc) affect the stability of a money economy? Industrialization and technology certainly has affected modern economy, even (some would argue) bringing about the need to compare economies of different nations and causing rise and fall of nations (compare the 1960s/1970s ruble vs dollar to the current state of things, since the fall of the Soviet Union.)</p><p></p><p>Anywhoo, my 2cp.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 3625995, member: 14197"] This is something that I have thought about, but not quite so eloquently put into words. Some of this discussion requires defining a couple of things for each group's (DM's) campaign: 1. Is the campaign strictly RAW? 2. Where does the exchange structure fall in regards to the OPs three tiers. OK -- I am NOT an economist and do not know a stitch of real world economical theory. That said.... IMHO... 1a: The campaign is strictly RAW: If I am not mistaken, there are nothing in the RAW that states that a magic item can be broken down, it's raw materials and magic distilled and recreated into something else. Subsequently, most magic items that carry no other intrinsic value other than that which they were made for. I would venture to guess that the +1 longsword would be FAR more valuable to a small hamlet as 2300 gp or 2300gp VALUE in raw materials, trade goods, livestock, etc. 1b: The campaign is NOT strictly RAW: I certain that I have read some rules in different supplements, WOTC or 3rd party (can someone get me names of the books/suppliments?), that describe item creation rules that allow for the conversion of magic items. This then makes magic items a valuable commodity. Acutally, it makes the artificers or magic item creators of the world valuable personae for any kingdom, city, or village. 2a: If exchange is predominantly barter, then the listing of the gp value of a magic item is simply there to gauge it's cost to create, though not a measure of it's utility, unless the economy of the society is almost ENTIRELY based upon adventurers going into dungeons, killing stuff and taking treasure back into the world beyond. 2b: if the exchange is coin based, then the measure of the intrinsic value of the items as more than utility starts to merge with the item's value in other ways. Masterpieces of art do not have a high utility value, but are still valuable. It's value may also affect the owner's status and therefore increase it's value. 2c: Well, I guess this would work with magic items similarly as 2b, but the money may be better contolled in society. On the other hand, would the influx of magic items and the morphing of items into utility tools (the tables feeding people, etc) affect the stability of a money economy? Industrialization and technology certainly has affected modern economy, even (some would argue) bringing about the need to compare economies of different nations and causing rise and fall of nations (compare the 1960s/1970s ruble vs dollar to the current state of things, since the fall of the Soviet Union.) Anywhoo, my 2cp. [/QUOTE]
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