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<blockquote data-quote="painandgreed" data-source="post: 3626011" data-attributes="member: 24969"><p>Well, the D&D world is pretty much completly in stage 2, as far as PCs are concernred. Unlike the real world, there is an excess of coins, probably from all the past empires that have fallen and past ages of dwarven and elven manufacture. Stage 2 is just stage one but the coin provides an easy tradable item for mutual barter. Still, these view seem fairly simplistic and only really related to adventurers and not the truely rich people in the world.</p><p></p><p>True wealth comes from ownership of the means of production. For privledged people this would be land, serfs, and natural resources (which also equates to land). A D&D world isn't quite an agrarian culture but food would still a major part of the economy and the land to grow the food the true measure of worth. The would come natural resources from such sources as quarries, mines, and forrests. Then comes manufatured goods. Most D&D worlds seem to have fairly good trade and surplus items are moved from town to town and country to country fairly freely in the caravans that PCs are always hired to guard. It seems that every in has a good bottle of elven wine or dwarven spirits to sell. The economic worth of the land and it's yearly production far outstrips that of magic items. Per person, magic items are perhaps the best profit/person ratio, but few people can make them and if figured out the amount of magic item trade would be a very small fraction of a fantasy kingdoms GNP compared to even base wheat production.</p><p></p><p>If players really wanted to be rich, they would do what similar people did in real life and take over/settle land with serfs to work it. Gain the respective titles and political power to join into larger groups to hold that land, and then profit from it.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3626011, member: 24969"] Well, the D&D world is pretty much completly in stage 2, as far as PCs are concernred. Unlike the real world, there is an excess of coins, probably from all the past empires that have fallen and past ages of dwarven and elven manufacture. Stage 2 is just stage one but the coin provides an easy tradable item for mutual barter. Still, these view seem fairly simplistic and only really related to adventurers and not the truely rich people in the world. True wealth comes from ownership of the means of production. For privledged people this would be land, serfs, and natural resources (which also equates to land). A D&D world isn't quite an agrarian culture but food would still a major part of the economy and the land to grow the food the true measure of worth. The would come natural resources from such sources as quarries, mines, and forrests. Then comes manufatured goods. Most D&D worlds seem to have fairly good trade and surplus items are moved from town to town and country to country fairly freely in the caravans that PCs are always hired to guard. It seems that every in has a good bottle of elven wine or dwarven spirits to sell. The economic worth of the land and it's yearly production far outstrips that of magic items. Per person, magic items are perhaps the best profit/person ratio, but few people can make them and if figured out the amount of magic item trade would be a very small fraction of a fantasy kingdoms GNP compared to even base wheat production. If players really wanted to be rich, they would do what similar people did in real life and take over/settle land with serfs to work it. Gain the respective titles and political power to join into larger groups to hold that land, and then profit from it. [/QUOTE]
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