Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
DnD Economy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="painandgreed" data-source="post: 3631813" data-attributes="member: 24969"><p>Using magic items as trade goods seems as reasonable as using art objects. Trade goods are traded back and forth at value just like money. Most of the games I play in have a buy value for magic items set at half market price like other armor and weapons. One thing that would mean, is that all high level deals would probably require a wizard or other spell caster. Money, art and other trade goods can have their value determined by somebody with a good appraise skill. I don't know if you'd really want to allow appraise to do the same thing as it would be a mundane equivilant of an Identify spell at that point. So, large purchases using magic items as trade goods would most likely require a wizard to verify that the items are what each party says they are, possibly making identifies for all objects in the deal which would mean an added cost of such transactions.</p><p></p><p>Another solution would be to use art objects and jewelry which could have a value much higher than that of the base components. It could then be verified by a decent appraise skill check without much overhead cost and would still solve the problem at hand as they are already trade goods and are bought and sold at so near the same price as to make no difference(PHB 112). </p><p></p><p>Of course using magic items as trade goods opens a whole new genre of magic items. A bunch of magic swords and armor, while a lot of wealth, and a good thing to have when needed, preform not function when not distributed to men to use in combat. Household magic items however, things that might keep a room at a comfortable temperature, items that clean, magical versions of a refrigerator (perhaps not keeping things cold, but rather just from spoiling) would have a similar high value as magic items and would provide use to household. Even better would be an enchantment that would make an item unstealable. The item, similar to some cursed items, simply teleports back to the owner if stolen. Ownership could be transfered by verbal command by the owner stating the other person is the new owner. That would make such items even more valuable and useful. Then there is the possiblity of economic denial such as what Drow do to their weapons and armor. If removed from their homeland or expopsed to sunlight, they are destroyed, thus preventing the enemy from profiting from such items. Similar enchantments could be put on other items to deny trade with undesired groups, especially if such trade good items are made by a government or under governmental rules to include such enchantments. Thus limiting the amount of trade somebody could have with enemy nations or intelligent monsters as a sort of trade embargo.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3631813, member: 24969"] Using magic items as trade goods seems as reasonable as using art objects. Trade goods are traded back and forth at value just like money. Most of the games I play in have a buy value for magic items set at half market price like other armor and weapons. One thing that would mean, is that all high level deals would probably require a wizard or other spell caster. Money, art and other trade goods can have their value determined by somebody with a good appraise skill. I don't know if you'd really want to allow appraise to do the same thing as it would be a mundane equivilant of an Identify spell at that point. So, large purchases using magic items as trade goods would most likely require a wizard to verify that the items are what each party says they are, possibly making identifies for all objects in the deal which would mean an added cost of such transactions. Another solution would be to use art objects and jewelry which could have a value much higher than that of the base components. It could then be verified by a decent appraise skill check without much overhead cost and would still solve the problem at hand as they are already trade goods and are bought and sold at so near the same price as to make no difference(PHB 112). Of course using magic items as trade goods opens a whole new genre of magic items. A bunch of magic swords and armor, while a lot of wealth, and a good thing to have when needed, preform not function when not distributed to men to use in combat. Household magic items however, things that might keep a room at a comfortable temperature, items that clean, magical versions of a refrigerator (perhaps not keeping things cold, but rather just from spoiling) would have a similar high value as magic items and would provide use to household. Even better would be an enchantment that would make an item unstealable. The item, similar to some cursed items, simply teleports back to the owner if stolen. Ownership could be transfered by verbal command by the owner stating the other person is the new owner. That would make such items even more valuable and useful. Then there is the possiblity of economic denial such as what Drow do to their weapons and armor. If removed from their homeland or expopsed to sunlight, they are destroyed, thus preventing the enemy from profiting from such items. Similar enchantments could be put on other items to deny trade with undesired groups, especially if such trade good items are made by a government or under governmental rules to include such enchantments. Thus limiting the amount of trade somebody could have with enemy nations or intelligent monsters as a sort of trade embargo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DnD Economy
Top