D&D General Thread '70% Of Games End At Lvl 7?'
Few years back WotC released that number from Beyond. 10% make it to 10, 1% epic tier.
Older editions not sure but TSR alumni are on record saying higher level stuff didn't sell well. There was a big drop off in BE and CMI apparently for example.
This raises interesting questions about paragon paths and epic levels in 4E and prestige classes in 3.X which generally required 5 levels just to qualify. I suspect a lot of 3.X is broken involved a lot of theory craft hence Pathfinder buying another decade for it.
My current campaign is 10 plan was for 12 but a player today suggested...
Older editions not sure but TSR alumni are on record saying higher level stuff didn't sell well. There was a big drop off in BE and CMI apparently for example.
This raises interesting questions about paragon paths and epic levels in 4E and prestige classes in 3.X which generally required 5 levels just to qualify. I suspect a lot of 3.X is broken involved a lot of theory craft hence Pathfinder buying another decade for it.
My current campaign is 10 plan was for 12 but a player today suggested...
- Zardnaar
- Replies: 116
- Forum: *Dungeons & Dragons
So the link above reminds us that 2019 playtest data reveals what a lot of us already suspected, that for the vast majority of groups, 10th level is the real capstone. 7th and 8th levels are often the endpoint, and high levels is only a whispered dream that doesn't really exist.
So with that in mind, how is the balance of this "actual" version of dnd that is just 1-10 levels? How is the martial/caster divide, any classes that stand out as particularly strong or weak?