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Dnd map review
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<blockquote data-quote="Oofta" data-source="post: 8158857" data-attributes="member: 6801845"><p>First, the map looks awesome! It's an interesting coastline with a lot of variation to it, it looks pretty cool.</p><p></p><p>However you asked for criticism, so here goes</p><ul> <li data-xf-list-type="ul">Too many mountains, not enough mountain chains. For the most part mountains form where tectonic plates collide. Think of mountins like rumples in a sheet, or if you took a flattened pie crust and push it together. Zoom out of google maps sometime and you can pretty much tell where those plates met. </li> <li data-xf-list-type="ul">Concentric circle islands - if there's a reason for these, cool. If not, there are too many.</li> <li data-xf-list-type="ul">Rivers: think about how the water is going to flow. Water is going to find the easiest path to the ocean. They also "join" they don't split. You seem to do that here: [ATTACH=full]130670[/ATTACH]</li> <li data-xf-list-type="ul">Rivers also tend to go to bays</li> <li data-xf-list-type="ul">Not enough lakes. There are a lot of rivers, all that water would pool somewhere.</li> </ul><p>So basically, the coastline is fine, think tectonic plates and mountain ranges (I'd also throw in some hilly areas, maybe rugged and so on) how water is going to flow. Basically, tectonic plates collide and lift land, rain erodes it away as it seeks the ocean.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Oofta, post: 8158857, member: 6801845"] First, the map looks awesome! It's an interesting coastline with a lot of variation to it, it looks pretty cool. However you asked for criticism, so here goes [LIST] [*]Too many mountains, not enough mountain chains. For the most part mountains form where tectonic plates collide. Think of mountins like rumples in a sheet, or if you took a flattened pie crust and push it together. Zoom out of google maps sometime and you can pretty much tell where those plates met. [*]Concentric circle islands - if there's a reason for these, cool. If not, there are too many. [*]Rivers: think about how the water is going to flow. Water is going to find the easiest path to the ocean. They also "join" they don't split. You seem to do that here: [ATTACH type="full"]130670[/ATTACH] [*]Rivers also tend to go to bays [*]Not enough lakes. There are a lot of rivers, all that water would pool somewhere. [/LIST] So basically, the coastline is fine, think tectonic plates and mountain ranges (I'd also throw in some hilly areas, maybe rugged and so on) how water is going to flow. Basically, tectonic plates collide and lift land, rain erodes it away as it seeks the ocean. Good luck! [/QUOTE]
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