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<blockquote data-quote="GeorgeFields" data-source="post: 4282139" data-attributes="member: 12618"><p>Please, tell me you're kidding.</p><p></p><p></p><p></p><p>Hey, Ktulu - what's up?</p><p></p><p>When I say "into", I don't mean crashing through the wall like the Hulk does. I'm talking about hockey style body checks and the like as you've described with the rogue and fighter examples.</p><p></p><p>I may have misunderstood the OP and don't have a book here to read the actual rule for any clarification, but the way I understood it was that you couldn't do a body check style slam into a wall or something according to RAW.</p><p></p><p></p><p></p><p>Hey, Obryn, LTNS</p><p></p><p>Knocking an opponent into another creature should do more than just move him into the square, IMO. I reflex save or something should be made to see if either of them falls or stumbles. Applying a little common sense on a situational basis would probably be the best bet if you want to stick to Raw as much as possible.</p></blockquote><p></p>
[QUOTE="GeorgeFields, post: 4282139, member: 12618"] Please, tell me you're kidding. Hey, Ktulu - what's up? When I say "into", I don't mean crashing through the wall like the Hulk does. I'm talking about hockey style body checks and the like as you've described with the rogue and fighter examples. I may have misunderstood the OP and don't have a book here to read the actual rule for any clarification, but the way I understood it was that you couldn't do a body check style slam into a wall or something according to RAW. Hey, Obryn, LTNS Knocking an opponent into another creature should do more than just move him into the square, IMO. I reflex save or something should be made to see if either of them falls or stumbles. Applying a little common sense on a situational basis would probably be the best bet if you want to stick to Raw as much as possible. [/QUOTE]
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