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<blockquote data-quote="RangerWickett" data-source="post: 5032199" data-attributes="member: 63"><p>As for applications:</p><p></p><p><strong>Kids</strong></p><p>Kids love to touch things. Have painting programs, games where they can move puzzle pieces around, or control an action figure, or draw race tracks and then use a different part of the screen to control a car at the same time. Heck, that would be fun - you're driving, and you have one guy making the course, the other player trying to survive it. </p><p></p><p>If the screens can tilt, it makes it easy for them to show the class what they've drawn.</p><p></p><p>Get multiple kids all learning at the same computer workstation. Give them styluses and let them practice their handwriting. </p><p></p><p>Let them improve their spatial reasoning, by showing a labyrinth from top-down and first-person perspective. Heck, any sort of interactive teaching tool that kids can touch will probably sell like hotcakes. (The problem is, of course, when kids touch the screen after eating syruppy hotcakes.)</p><p></p><p> </p><p><strong>Engineering</strong></p><p>Drafting, collaborating, manipulating stuff from different angles.</p><p></p><p>Ditto for art of any kind.</p><p></p><p> </p><p><strong>Video Games</strong></p><p>If I touch here and here and rotate, the camera spins. If I move my fingers closer together, it zooms in, and if apart, it zooms out. If I move my fingers up or down on the screen, the camera raises or lowers. Great fun when you're exploring the beautiful vistas of some new RPG, or looking for clues in an adventure puzzle game.</p><p></p><p>Heck, you could play an FPS just as easily as with a keyboard and mouse. Your left hand controls the directions just as with WASD, plus any other buttons (which can be mapped more ergonomically, instead of having to rely on a keyboard), while your right hand aims and shoots (different weapons based on how many fingers you tap with.)</p><p></p><p>Rock Band's fun, right? Well, how about we get all experimental and give each person their own keyboard, which can be mapped to different instruments, so you can jam out with all sorts of crazy acoustic combinations. Or add in a freaky "paint the music" option where you dab your fingers in different sounds and slather them across the screen, trying to create a picture and music at the same time. It could be freeform, or you could have an Okami-style game where you have to use different types of sound to solve musical puzzles.</p><p></p><p>There are tons of things you can do with a touch screen, and as long as the engineers figure out a way to integrate everything a TV can do now with what a touch screen can also do, we'll all be out of maple syrup.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5032199, member: 63"] As for applications: [b]Kids[/b] Kids love to touch things. Have painting programs, games where they can move puzzle pieces around, or control an action figure, or draw race tracks and then use a different part of the screen to control a car at the same time. Heck, that would be fun - you're driving, and you have one guy making the course, the other player trying to survive it. If the screens can tilt, it makes it easy for them to show the class what they've drawn. Get multiple kids all learning at the same computer workstation. Give them styluses and let them practice their handwriting. Let them improve their spatial reasoning, by showing a labyrinth from top-down and first-person perspective. Heck, any sort of interactive teaching tool that kids can touch will probably sell like hotcakes. (The problem is, of course, when kids touch the screen after eating syruppy hotcakes.) [b]Engineering[/b] Drafting, collaborating, manipulating stuff from different angles. Ditto for art of any kind. [b]Video Games[/b] If I touch here and here and rotate, the camera spins. If I move my fingers closer together, it zooms in, and if apart, it zooms out. If I move my fingers up or down on the screen, the camera raises or lowers. Great fun when you're exploring the beautiful vistas of some new RPG, or looking for clues in an adventure puzzle game. Heck, you could play an FPS just as easily as with a keyboard and mouse. Your left hand controls the directions just as with WASD, plus any other buttons (which can be mapped more ergonomically, instead of having to rely on a keyboard), while your right hand aims and shoots (different weapons based on how many fingers you tap with.) Rock Band's fun, right? Well, how about we get all experimental and give each person their own keyboard, which can be mapped to different instruments, so you can jam out with all sorts of crazy acoustic combinations. Or add in a freaky "paint the music" option where you dab your fingers in different sounds and slather them across the screen, trying to create a picture and music at the same time. It could be freeform, or you could have an Okami-style game where you have to use different types of sound to solve musical puzzles. There are tons of things you can do with a touch screen, and as long as the engineers figure out a way to integrate everything a TV can do now with what a touch screen can also do, we'll all be out of maple syrup. [/QUOTE]
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