On MSNBC (found over at Paizo):
'Dungeons & Dragons' fights for its future
Next edition of game to borrow from its imitators, offer online features
Associated Press
By Peter Svensson
updated 11:29 a.m. PT, Tues., April. 1, 2008
NEW YORK - It must be tough to be 34 and already see your children overshadow you.
That's what's happened to "Dungeons & Dragons," the roleplaying game that for decades has drawn geeks to roll dice and pretend to be elves, sorcerers and other fantasy heroes. It has never quite become mainstream entertainment, but it has inspired roleplaying computer games like "World of Warcraft" to borrow its principles and turn them into a multibillion-dollar industry.
Now, D&D is borrowing from its imitators. The next edition of the game, due out in June, will for the first time be paired with online features that the publisher hopes will lure lapsed players back to the dungeon.
http://www.msnbc.msn.com/id/23903817/
'Dungeons & Dragons' fights for its future
Next edition of game to borrow from its imitators, offer online features
Associated Press
By Peter Svensson
updated 11:29 a.m. PT, Tues., April. 1, 2008
NEW YORK - It must be tough to be 34 and already see your children overshadow you.
That's what's happened to "Dungeons & Dragons," the roleplaying game that for decades has drawn geeks to roll dice and pretend to be elves, sorcerers and other fantasy heroes. It has never quite become mainstream entertainment, but it has inspired roleplaying computer games like "World of Warcraft" to borrow its principles and turn them into a multibillion-dollar industry.
Now, D&D is borrowing from its imitators. The next edition of the game, due out in June, will for the first time be paired with online features that the publisher hopes will lure lapsed players back to the dungeon.
http://www.msnbc.msn.com/id/23903817/