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General Tabletop Discussion
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DnD One Piece Homebrew: Armor Class
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<blockquote data-quote="I'm A Banana" data-source="post: 9832501" data-attributes="member: 2067"><p>What [USER=7635]@Remathilis[/USER] suggests would work just fine:</p><p></p><p></p><p></p><p>It would probably also be fine to just to 10 + Dex + Con bonus, to simplify it even further (which gives your front-line characters a higher AC than your more back-row characters, which reflects the heavy armor system pretty nicely).</p><p></p><p></p><p></p><p>This can be a complicated thing. If you're comfortable with a light touch, re-flavoring can go a long way ("I Cast Magic Missile" can just be "I throw knives" if you're not too concerned with the details). Not seamless, but it works fine at a local table. </p><p></p><p>You could also just ban spellcasting classes, which will get you the result you need, at the expense of limiting some character options (though it's easier to make 3-5 fighter subclasses than it is to strip the spellcasting system out of the sorcerer, for instance).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9832501, member: 2067"] What [USER=7635]@Remathilis[/USER] suggests would work just fine: It would probably also be fine to just to 10 + Dex + Con bonus, to simplify it even further (which gives your front-line characters a higher AC than your more back-row characters, which reflects the heavy armor system pretty nicely). This can be a complicated thing. If you're comfortable with a light touch, re-flavoring can go a long way ("I Cast Magic Missile" can just be "I throw knives" if you're not too concerned with the details). Not seamless, but it works fine at a local table. You could also just ban spellcasting classes, which will get you the result you need, at the expense of limiting some character options (though it's easier to make 3-5 fighter subclasses than it is to strip the spellcasting system out of the sorcerer, for instance). [/QUOTE]
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DnD One Piece Homebrew: Armor Class
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