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General Tabletop Discussion
*Pathfinder & Starfinder
DnD Podcast April 13
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<blockquote data-quote="GM Dave" data-source="post: 5880616" data-attributes="member: 6687992"><p>I'm expecting the 6 spells per level in the basic game will likely get plenty of flak.</p><p></p><p>It is pretty iconic of DnD from 1st through 3rd that Wizards had a large choice of spells.</p><p></p><p>Older DnD just hadn't built all the variety of spells that later compilations were filled with.</p><p></p><p>4th ed had a major falling out with the 3rd ed audience because of the number and type of spell choices supported when it was released.</p><p></p><p>I understand that spells take a large amount of page space but they would be better doing half the character levels and giving more spells per character level then doing more character levels with less spells.</p><p></p><p>This is just from my personal opinion on what will sell better and feel better to the audience.</p><p></p><p>People like to have the option of higher level play but it doesn't have to be supported from day 1. It can be saved for a later book when there is more development time and player interest to devote to it.</p><p></p><p>The Kit/Themes packaging sounds good though I'm wondering how locking in it will be to a set of 'customization'.</p><p></p><p>The nice feel of 3e/PF is that you are never 'forced' to take a feat. There are some combos that are clearly better but there are people that will enjoy not doing it.</p><p></p><p>I have that now in my current PF campaign with a player asking to mix his Alchemist with a Rogue Charlatan. The Charlatan is not the best power choice but the player likes that I use Rumours in my campaign as part of the weekly material and wants to get in on the action.</p><p></p><p>PF allows this while I'm wondering if the Themes will limit later branching.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5880616, member: 6687992"] I'm expecting the 6 spells per level in the basic game will likely get plenty of flak. It is pretty iconic of DnD from 1st through 3rd that Wizards had a large choice of spells. Older DnD just hadn't built all the variety of spells that later compilations were filled with. 4th ed had a major falling out with the 3rd ed audience because of the number and type of spell choices supported when it was released. I understand that spells take a large amount of page space but they would be better doing half the character levels and giving more spells per character level then doing more character levels with less spells. This is just from my personal opinion on what will sell better and feel better to the audience. People like to have the option of higher level play but it doesn't have to be supported from day 1. It can be saved for a later book when there is more development time and player interest to devote to it. The Kit/Themes packaging sounds good though I'm wondering how locking in it will be to a set of 'customization'. The nice feel of 3e/PF is that you are never 'forced' to take a feat. There are some combos that are clearly better but there are people that will enjoy not doing it. I have that now in my current PF campaign with a player asking to mix his Alchemist with a Rogue Charlatan. The Charlatan is not the best power choice but the player likes that I use Rumours in my campaign as part of the weekly material and wants to get in on the action. PF allows this while I'm wondering if the Themes will limit later branching. [/QUOTE]
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DnD Podcast April 13
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