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General Tabletop Discussion
*Pathfinder & Starfinder
DnD Podcast April 13
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<blockquote data-quote="UngeheuerLich" data-source="post: 5881293" data-attributes="member: 59057"><p>just the opposite here...</p><p></p><p>The core should be slim enough, that it fits to mst playstyles. This should be exactly what they must aim for. 5e must be recognized as 5e. D&D should be recognized by all means.</p><p>The game must not be denounced as a ... game. 3.5 was "powergamer´s dream" 4e "just a miniature tabletop" (that is hat you hear from people who have never played on or the other)</p><p></p><p>what I want from the core:</p><p></p><p>strong emphasis on classbased design</p><p>themes</p><p>backgrounds</p><p>races</p><p>ability modifiers</p><p>d20</p><p>all other dice somewhere in the rules (yes d100, i look at you)</p><p></p><p>What should be optional:</p><p>the exact available choice of classes, themes, background and races</p><p></p><p>If you don´t like vancian magic, you should be able to do without it. -> design your own classes/find some in the PHB or other sourcebooks.</p><p></p><p>6 spells per level as core seems ok, those are the spells universally known by the standard wizard. This is what is tought to you when you are in an academy. All other spells are in a seperate section/sourcebook and need to be found/researched.</p><p></p><p>If you don´t like the wizad, not too much space is lost.</p><p></p><p>The only thing to be considered is that if one person started in a non vancian group, the other one in a vancian group, both should be able to play along each other. And this is why all games need to have the same core.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5881293, member: 59057"] just the opposite here... The core should be slim enough, that it fits to mst playstyles. This should be exactly what they must aim for. 5e must be recognized as 5e. D&D should be recognized by all means. The game must not be denounced as a ... game. 3.5 was "powergamer´s dream" 4e "just a miniature tabletop" (that is hat you hear from people who have never played on or the other) what I want from the core: strong emphasis on classbased design themes backgrounds races ability modifiers d20 all other dice somewhere in the rules (yes d100, i look at you) What should be optional: the exact available choice of classes, themes, background and races If you don´t like vancian magic, you should be able to do without it. -> design your own classes/find some in the PHB or other sourcebooks. 6 spells per level as core seems ok, those are the spells universally known by the standard wizard. This is what is tought to you when you are in an academy. All other spells are in a seperate section/sourcebook and need to be found/researched. If you don´t like the wizad, not too much space is lost. The only thing to be considered is that if one person started in a non vancian group, the other one in a vancian group, both should be able to play along each other. And this is why all games need to have the same core. [/QUOTE]
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