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<blockquote data-quote="Layander" data-source="post: 5742271" data-attributes="member: 69155"><p>The central story line of lord of the rings was noncombat can 2 halflings survive the day to day struggles of hunger sore muscles injury and the weighty oppression of the one ring and simply survive a walk, not about one combat encounter to the next.</p><p></p><p>Dragonlance, after escaping the inn of the last home their biggest problem is how to survive a journey, throught the woods with no rations, no supplies.</p><p></p><p>And in all the settings I named the core person in the world was a warrior, clerics fought in melee not spell slinging. Healing rare, resurrection impossible, and in all of the settings save grey hawk magic is cursed and spell casters are either shunned, pay a physical toll every time they cast a spell, or both.</p><p></p><p>So the image you get in mind is a band of people relying on wits not spells, items, having to struggle every day.</p><p></p><p>My players are so frustrated asking me to make the game harder, but it's difficult when the system is made to be very forgiving to the players. and my current group are all 19-22 the youngest people I ever played with.</p><p>I understand the reason 4e is the way it is is because a lot of players don't want to go through book keeping for a game, but I liked my old conversations "well looks like that was our last ration, and we are hopelessly lost in this dungeon. Should we try cooking goblin meat?" "I dunno I hear it might be diseased."</p><p></p><p>I greatly appreciate those trying to help, as for people who only say, "your doing it wrong do it my way" while I respect your way and want you to have fun with it, please understand your version of fun isn't the only fun and some like different things. I wouldn't be here if I didn't want something more from the game than I am getting now. We played all h1-e3 and all felt like it was empty and superficial compared to other mods we had played. Can others like it? Yes. Please do, but my group would like more.</p></blockquote><p></p>
[QUOTE="Layander, post: 5742271, member: 69155"] The central story line of lord of the rings was noncombat can 2 halflings survive the day to day struggles of hunger sore muscles injury and the weighty oppression of the one ring and simply survive a walk, not about one combat encounter to the next. Dragonlance, after escaping the inn of the last home their biggest problem is how to survive a journey, throught the woods with no rations, no supplies. And in all the settings I named the core person in the world was a warrior, clerics fought in melee not spell slinging. Healing rare, resurrection impossible, and in all of the settings save grey hawk magic is cursed and spell casters are either shunned, pay a physical toll every time they cast a spell, or both. So the image you get in mind is a band of people relying on wits not spells, items, having to struggle every day. My players are so frustrated asking me to make the game harder, but it's difficult when the system is made to be very forgiving to the players. and my current group are all 19-22 the youngest people I ever played with. I understand the reason 4e is the way it is is because a lot of players don't want to go through book keeping for a game, but I liked my old conversations "well looks like that was our last ration, and we are hopelessly lost in this dungeon. Should we try cooking goblin meat?" "I dunno I hear it might be diseased." I greatly appreciate those trying to help, as for people who only say, "your doing it wrong do it my way" while I respect your way and want you to have fun with it, please understand your version of fun isn't the only fun and some like different things. I wouldn't be here if I didn't want something more from the game than I am getting now. We played all h1-e3 and all felt like it was empty and superficial compared to other mods we had played. Can others like it? Yes. Please do, but my group would like more. [/QUOTE]
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