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<blockquote data-quote="amerigoV" data-source="post: 5742548"><p>On the surface, D&D is a toolset. However, many of us have played what I would call standard D&D for so long (whatever is in the PHB is always ok, plus whatever splats the DM allows) that D&D is as much a genre as it is a toolset. Say D&D and most players have the expectation of elves, wizards, gnomes, and all the other high fanasty elements. The standard D&D has become so deep in the crunch that supports the implied genre that it really is hard to separate the two.</p><p></p><p>So, if you ask me if I want to play in Hyboria or in Lankhar using D&D, my answer as player (and as a DM) is no. Restricting everyone to humans, low magic, and martial classes is too much work -- either the DM has to fix the fact that magic is "in the numbers" and you are missing things like a good healer and crowd control (I am talking more 3e than 4e here - you might be able to get away with it there) or the game will just not last long as things will eventuall fall apart. </p><p></p><p>If you want to run something other than current D&D, best bet is to go older versions that might fit (but Lankhmar under 1e was not any good in this regard either), try a clone, or just another system altogether. This is why I love Savage Worlds -- the toolset in the mind of my players is still separate from the genre - I ask them if they are interested in Deadlands, Weird War II, Espionage, or Space 1889 and I do not encounter "its not Savage Worlds" mindset like I run into with D&D.</p><p></p><p>So your fustration is understandable, but D&D probably is not going to fix the problem.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5742548"] On the surface, D&D is a toolset. However, many of us have played what I would call standard D&D for so long (whatever is in the PHB is always ok, plus whatever splats the DM allows) that D&D is as much a genre as it is a toolset. Say D&D and most players have the expectation of elves, wizards, gnomes, and all the other high fanasty elements. The standard D&D has become so deep in the crunch that supports the implied genre that it really is hard to separate the two. So, if you ask me if I want to play in Hyboria or in Lankhar using D&D, my answer as player (and as a DM) is no. Restricting everyone to humans, low magic, and martial classes is too much work -- either the DM has to fix the fact that magic is "in the numbers" and you are missing things like a good healer and crowd control (I am talking more 3e than 4e here - you might be able to get away with it there) or the game will just not last long as things will eventuall fall apart. If you want to run something other than current D&D, best bet is to go older versions that might fit (but Lankhmar under 1e was not any good in this regard either), try a clone, or just another system altogether. This is why I love Savage Worlds -- the toolset in the mind of my players is still separate from the genre - I ask them if they are interested in Deadlands, Weird War II, Espionage, or Space 1889 and I do not encounter "its not Savage Worlds" mindset like I run into with D&D. So your fustration is understandable, but D&D probably is not going to fix the problem. [/QUOTE]
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