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<blockquote data-quote="Hussar" data-source="post: 5744590" data-attributes="member: 22779"><p>Reading this, something strikes me. The OP's description of Grim and Gritty only really applies to low level games. Even AD&D, once you hit into the 7+ level isn't really grim and gritty anymore. Combat and traps are rarely going to kill you, unless it's save or die. The characters don't really have to bother tracking anything anymore because they've got more money than the average nation state.</p><p></p><p>Even the example given from Dragonlance of fleeing the Inn, is from one of the very first scenes in the series and before they get a cleric who can pretty much heal at will with her staff. And, of course, it ignores the fact that a good GOD wanders around with them for most of the stories. Hardly grim or gritty.</p><p></p><p>The problem with grim and gritty in games is that grim and gritty should be pretty high up on the lethality scale. If it's not, it's neither grim nor gritty. But, in a game where chargen can take upwards of an hour (or more) having a character die every three sessions is going to seriously whittle down on a player's fun.</p><p></p><p>If you want a G&G game, find one where you can build your avatar in under ten minutes and you're good to go. Otherwise, it's going to be a very, very poor fit.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5744590, member: 22779"] Reading this, something strikes me. The OP's description of Grim and Gritty only really applies to low level games. Even AD&D, once you hit into the 7+ level isn't really grim and gritty anymore. Combat and traps are rarely going to kill you, unless it's save or die. The characters don't really have to bother tracking anything anymore because they've got more money than the average nation state. Even the example given from Dragonlance of fleeing the Inn, is from one of the very first scenes in the series and before they get a cleric who can pretty much heal at will with her staff. And, of course, it ignores the fact that a good GOD wanders around with them for most of the stories. Hardly grim or gritty. The problem with grim and gritty in games is that grim and gritty should be pretty high up on the lethality scale. If it's not, it's neither grim nor gritty. But, in a game where chargen can take upwards of an hour (or more) having a character die every three sessions is going to seriously whittle down on a player's fun. If you want a G&G game, find one where you can build your avatar in under ten minutes and you're good to go. Otherwise, it's going to be a very, very poor fit. [/QUOTE]
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