Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DnD system grit
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 5745740" data-attributes="member: 58416"><p>Stun-locking can be bad at higher levels, but there are actually worse things. In particular, there's what I suppose you could call 'Dom-locking.' The party wizard which was part of the party I was talking about had a lot of dominated (save ends) powers; he also had a lot of things (such as Phrenic Crown) which gave penalties to saves. If I remember correctly, he even had some good synergy with the Bard; the Bard had a power which was called Ballad of Misfortune or something like that which gave creatures a -5 to saves... the point being that -if the party couldn't kill it- there were encounters in which some of the enemy spent a lot of their time fighting for us.</p><p></p><p>The party composition was a Goliath Fighter who multiclassed into Barbarian a little bit; a Goliath Barbarian who multiclassed into Fighter a little bit, an Eladrin Wizard who had some kind of Paragon Path that could make him invisible a lot & he eventually went Arch-Lich; a Dragonborn Warlord, and a Half-Elf Bard who multiclassed enough that I think he counted as at least 5 or 6 different classes & also took an epic destiny which allowed him to start counting as different races. I'm unsure of the paragon paths and epic destinies for the Goliath characters and the Dragonborn. </p><p></p><p>The most devastating combo involved the Warlord and the Bard. The Warlord had some sort of daily power which granted the rest of the party basic attacks whenever someone in the party would score a critical hit. I don't remember the name of the power offhand and the specifics of how exactly it worked; I just remember the general idea behind the power. The Bard had a power which I think was called Climactic Chord which allowed all allies in a burst 10 to either make an at-will attack or a basic attack; the same Bard also had Haste and various other powers which would grant attacks to the party. With the amount of rolling that was involved when both characters would combine their efforts, the odds of at least 1 critical being rolled were pretty high; it would set off a chain of attacks.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5745740, member: 58416"] Stun-locking can be bad at higher levels, but there are actually worse things. In particular, there's what I suppose you could call 'Dom-locking.' The party wizard which was part of the party I was talking about had a lot of dominated (save ends) powers; he also had a lot of things (such as Phrenic Crown) which gave penalties to saves. If I remember correctly, he even had some good synergy with the Bard; the Bard had a power which was called Ballad of Misfortune or something like that which gave creatures a -5 to saves... the point being that -if the party couldn't kill it- there were encounters in which some of the enemy spent a lot of their time fighting for us. The party composition was a Goliath Fighter who multiclassed into Barbarian a little bit; a Goliath Barbarian who multiclassed into Fighter a little bit, an Eladrin Wizard who had some kind of Paragon Path that could make him invisible a lot & he eventually went Arch-Lich; a Dragonborn Warlord, and a Half-Elf Bard who multiclassed enough that I think he counted as at least 5 or 6 different classes & also took an epic destiny which allowed him to start counting as different races. I'm unsure of the paragon paths and epic destinies for the Goliath characters and the Dragonborn. The most devastating combo involved the Warlord and the Bard. The Warlord had some sort of daily power which granted the rest of the party basic attacks whenever someone in the party would score a critical hit. I don't remember the name of the power offhand and the specifics of how exactly it worked; I just remember the general idea behind the power. The Bard had a power which I think was called Climactic Chord which allowed all allies in a burst 10 to either make an at-will attack or a basic attack; the same Bard also had Haste and various other powers which would grant attacks to the party. With the amount of rolling that was involved when both characters would combine their efforts, the odds of at least 1 critical being rolled were pretty high; it would set off a chain of attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DnD system grit
Top