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DnD using Shadowrun mechanics
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<blockquote data-quote="Chaoszero" data-source="post: 4996590" data-attributes="member: 82248"><p>Wow. I'm surprised at how much Shadowrun your suggestions are keeping.</p><p></p><p>I was going to toss the matrix out completely, as well as cyberware (well, except as warforged componenets or grafts). Basically if it isn't in DND, its not in my rule set. No street sam, no riggers, just fighters and wizards. Keeping flavor right out of any Eberrron book.</p><p></p><p>I actually stole this idea from a friend of mine that made mistake (well, I see it as such). He made riggers as golem controllers and adepts into psions. Not me; I'm going DND flavor only.</p><p></p><p>All I'm using from Shadowrun is the mechanics. No need for SR flavor. So races, combat / magic system, weapons (no guns of course) and such.</p><p></p><p>So far the conversion is quite simple. I think I have a feeling for the races and their min / max stats so I can design warforged or whatever people want to be. I'm adding a few more skills; breaking up the "blades" skill into Light blades and Heavy Blades and adding more weapon skills such as pole arms, axes, hammers, etc (as DND).</p><p></p><p>Spells are pretty much as is needed for an intrigue game. I think I want to downplay the SR system's penchant for summoning and astral perception, but that might be a neat element for the campaign.</p><p></p><p>Oh, and yes. SR3 and SR4 are pretty different. They got rid of the "priority" character generation and replaced it with build points. The core mechanic also changed and for the better IMO.</p><p></p><p>I LOVE THE SR4 RULESET!!!!!</p></blockquote><p></p>
[QUOTE="Chaoszero, post: 4996590, member: 82248"] Wow. I'm surprised at how much Shadowrun your suggestions are keeping. I was going to toss the matrix out completely, as well as cyberware (well, except as warforged componenets or grafts). Basically if it isn't in DND, its not in my rule set. No street sam, no riggers, just fighters and wizards. Keeping flavor right out of any Eberrron book. I actually stole this idea from a friend of mine that made mistake (well, I see it as such). He made riggers as golem controllers and adepts into psions. Not me; I'm going DND flavor only. All I'm using from Shadowrun is the mechanics. No need for SR flavor. So races, combat / magic system, weapons (no guns of course) and such. So far the conversion is quite simple. I think I have a feeling for the races and their min / max stats so I can design warforged or whatever people want to be. I'm adding a few more skills; breaking up the "blades" skill into Light blades and Heavy Blades and adding more weapon skills such as pole arms, axes, hammers, etc (as DND). Spells are pretty much as is needed for an intrigue game. I think I want to downplay the SR system's penchant for summoning and astral perception, but that might be a neat element for the campaign. Oh, and yes. SR3 and SR4 are pretty different. They got rid of the "priority" character generation and replaced it with build points. The core mechanic also changed and for the better IMO. I LOVE THE SR4 RULESET!!!!! [/QUOTE]
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