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DnD: What is it to you?
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<blockquote data-quote="CleverNickName" data-source="post: 5222369" data-attributes="member: 50987"><p>Hmm...what is D&D to me?</p><p></p><p>It's high school, passing the endless boring hours of class by sketching up little dungeons and mazes on graph paper, or sneaking photocopies of hand-drawn character sheets from the teacher's lounge. It's the <em>Isle of Dread</em>, the <em>Master of the Desert Nomads</em>, the <em>Saga of the Shadow Lord.</em> It's clerics who can't use sharp weapons, druids that can't wear metal, and dwarves that can't do anything but fight. It's waiting nervously by the mailbox for what seemed like weeks, for my copy of the greatest D&D book ever published: <em>The Rules Cyclopedia.</em></p><p></p><p>It's college, rushing through my assignments so that I can make it across campus to my friend's dorm for a game, eating pizza and drinking contraband beverages. It's the hiss and crackle of a 14.4 modem connecting to a local gaming BBS, to download electronic character sheets, random number generators, kits, and house rules. It's character sheets and encounter keys with the detachable bands of hole-punched paper on the sides, fresh off the dot matrix printer in the student lounge. Its the <em>Temple of Elemental Evil</em>, <em>Dark Sun,</em> the thief acrobat, the elf ranger. It's staying up too late, eating too much junk food, and caring too much about dark elves.</p><p></p><p>It's the new millennium, working 50-hour weeks at a consulting engineering firm. It's Third Edition, it's Three-Point-Five Edition, it's Fourth Edition, it's Pathfinder. It's another <em>Temple of Elemental Evil,</em> it's another <em>Dark Sun</em>. It's internet downloads and chat forums and ENWorld, flame wars and house rules. It's trying to schedule a 6-hour game on a weekend with five other working, married, home-owning people, some of them parents, some of them going to night school. It's healing surges, daily powers, minis, cards, markers, and wet-erase battlemats. It's reading my old <em>Rules Cyclopedia</em> and BECM modules the way I imagine other people read their high school yearbooks.</p><p></p><p>That is what D&D was, is, and has become to me.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5222369, member: 50987"] Hmm...what is D&D to me? It's high school, passing the endless boring hours of class by sketching up little dungeons and mazes on graph paper, or sneaking photocopies of hand-drawn character sheets from the teacher's lounge. It's the [I]Isle of Dread[/I], the [I]Master of the Desert Nomads[/I], the [I]Saga of the Shadow Lord.[/I] It's clerics who can't use sharp weapons, druids that can't wear metal, and dwarves that can't do anything but fight. It's waiting nervously by the mailbox for what seemed like weeks, for my copy of the greatest D&D book ever published: [I]The Rules Cyclopedia.[/I] It's college, rushing through my assignments so that I can make it across campus to my friend's dorm for a game, eating pizza and drinking contraband beverages. It's the hiss and crackle of a 14.4 modem connecting to a local gaming BBS, to download electronic character sheets, random number generators, kits, and house rules. It's character sheets and encounter keys with the detachable bands of hole-punched paper on the sides, fresh off the dot matrix printer in the student lounge. Its the [I]Temple of Elemental Evil[/I], [I]Dark Sun,[/I] the thief acrobat, the elf ranger. It's staying up too late, eating too much junk food, and caring too much about dark elves. It's the new millennium, working 50-hour weeks at a consulting engineering firm. It's Third Edition, it's Three-Point-Five Edition, it's Fourth Edition, it's Pathfinder. It's another [I]Temple of Elemental Evil,[/I] it's another [I]Dark Sun[/I]. It's internet downloads and chat forums and ENWorld, flame wars and house rules. It's trying to schedule a 6-hour game on a weekend with five other working, married, home-owning people, some of them parents, some of them going to night school. It's healing surges, daily powers, minis, cards, markers, and wet-erase battlemats. It's reading my old [I]Rules Cyclopedia[/I] and BECM modules the way I imagine other people read their high school yearbooks. That is what D&D was, is, and has become to me. [/QUOTE]
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