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[DND4e]Running a FR Campaign with depth
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<blockquote data-quote="Falstyr" data-source="post: 4703432" data-attributes="member: 82794"><p>19 views so far....disappointing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Oh well won't let that stop me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My request is not to have an entire campaign written out for me. But I would appreciate input/feedback on how to tie certain things together. A general outline of what could happen each few levels upwards lvl30. Adventures can be written around those ideas later. But a general story development is helpful for planting seeds earlier on and intertwining the story parts.</p><p></p><p>------------------------------------------------------------------------</p><p>The Dwarf Rogue has been tricked. So the RHOD has gotten their hands on a dwarf masterwork instruction to create either specialized arms or weapons. Or perhaps another dwarf construction that would be of use to them.</p><p></p><p>Since the adventuring party will be half way lvl5 after KoTS I was thinking about adding a small adventure which would either make sure they make it into that lvl as preparation for the Sons of Gruumsh adventure. And this adventure means that the Party has to travel to Marsember. From there they can take a boat trip to Melvaunt. It would deal with my little problem of journeying through the Dalelands without doing anything as well. In that side-quest they won't learn all the details about the RHOD and such, but planting some seeds would be fine. Main idea is to develop the back story of the dwarf a bit more and her position within the group.</p><p></p><p>As for adventuring past the Heroic Tier...</p><p></p><p>If/When a PC dies there will come replacements. Two have been made known. An Eladrin Beastmaster and a Duergar (using a pdf found on ENWorld) Warlock. With the Duergar's background I could add a few things concerning personal development. Demons, Mindflayers, Fomorians both living in the Underdark of the regular realm as well as the Feywild realm, which is where the Eladrin can have his/her story be played out. But they are mid-high end of the Paragon tier. </p><p></p><p>So beginning with a conversion of 3.5 Spiderqueen would fit. You have ties to start going into the Underdark. There is an army of demons/devils. Throwing in a few portals to Shadowfell/Feywild, subtle references to the dragons in the background in those other realms and done I feel. Converting some creatures like The Shur (demon/drow blackguard) and such from the 3.5 DnD Drow manual could add something as well.</p><p></p><p>Then in Epic play out a war between Dragons and demons perhaps?</p><p></p><p>hmm...and the plot thickens...if only I knew how to connect it all. But time will tell I guess.</p></blockquote><p></p>
[QUOTE="Falstyr, post: 4703432, member: 82794"] 19 views so far....disappointing :( Oh well won't let that stop me ;) My request is not to have an entire campaign written out for me. But I would appreciate input/feedback on how to tie certain things together. A general outline of what could happen each few levels upwards lvl30. Adventures can be written around those ideas later. But a general story development is helpful for planting seeds earlier on and intertwining the story parts. ------------------------------------------------------------------------ The Dwarf Rogue has been tricked. So the RHOD has gotten their hands on a dwarf masterwork instruction to create either specialized arms or weapons. Or perhaps another dwarf construction that would be of use to them. Since the adventuring party will be half way lvl5 after KoTS I was thinking about adding a small adventure which would either make sure they make it into that lvl as preparation for the Sons of Gruumsh adventure. And this adventure means that the Party has to travel to Marsember. From there they can take a boat trip to Melvaunt. It would deal with my little problem of journeying through the Dalelands without doing anything as well. In that side-quest they won't learn all the details about the RHOD and such, but planting some seeds would be fine. Main idea is to develop the back story of the dwarf a bit more and her position within the group. As for adventuring past the Heroic Tier... If/When a PC dies there will come replacements. Two have been made known. An Eladrin Beastmaster and a Duergar (using a pdf found on ENWorld) Warlock. With the Duergar's background I could add a few things concerning personal development. Demons, Mindflayers, Fomorians both living in the Underdark of the regular realm as well as the Feywild realm, which is where the Eladrin can have his/her story be played out. But they are mid-high end of the Paragon tier. So beginning with a conversion of 3.5 Spiderqueen would fit. You have ties to start going into the Underdark. There is an army of demons/devils. Throwing in a few portals to Shadowfell/Feywild, subtle references to the dragons in the background in those other realms and done I feel. Converting some creatures like The Shur (demon/drow blackguard) and such from the 3.5 DnD Drow manual could add something as well. Then in Epic play out a war between Dragons and demons perhaps? hmm...and the plot thickens...if only I knew how to connect it all. But time will tell I guess. [/QUOTE]
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