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DnDChick, a bit of insight please.
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<blockquote data-quote="Bloodstone de Troll" data-source="post: 208752" data-attributes="member: 3538"><p><strong>Ahhh the Kzin...</strong></p><p></p><p>The Kzinti would be quite difficult for conversions to PCs of under ECL +4 or more IMHO. The kzin are MUCH stronger and tougher than humans, they arent just humanoid cats, but more like humanoid Tigers, thus Monstrous Humanoids. I would give them the following base traits: </p><p></p><p>Str 18, Dex 12, Con 14, Int 10, Wis 6, Cha 11. In other words a +8 Str, +2 Dex, +4 Con, -4 Wis, Kzin are extremely powerful physically, but lacking in discretion.</p><p>>base 4d8 HD, +4 Base attack, and Fort+1, Ref+4, Will+4, and two bonus feats.</p><p>>Natural Weapons:2claw and Bite attack (1d4/1d6 respectively) , >Natural armor:+2natural armor, </p><p>>Medium-sized.</p><p>>Movement rate of 40ft while on two legs and 60ft when on four. </p><p>>Low-Light vision.</p><p>>Scent.</p><p>>Warrior Culture: Kzin are trained from birth to be ruthless predators. This violent upbringing gives kzin a +4 species bonus toIntimidate, Spot, Listen and Spot checks. </p><p>>Carnivores: Kzin gain no nourishment from non-meat protiens, preferrably raw. A Kzin who ingests plant matter will take (knowingly or not) immediately takes 1d6 points of Con damage.</p><p></p><p>The reasons for these traits are the demonstrations of the enormous kzinti physical power, and their lack of self-control (which is why humans have beaten them time and again).</p></blockquote><p></p>
[QUOTE="Bloodstone de Troll, post: 208752, member: 3538"] [b]Ahhh the Kzin...[/b] The Kzinti would be quite difficult for conversions to PCs of under ECL +4 or more IMHO. The kzin are MUCH stronger and tougher than humans, they arent just humanoid cats, but more like humanoid Tigers, thus Monstrous Humanoids. I would give them the following base traits: Str 18, Dex 12, Con 14, Int 10, Wis 6, Cha 11. In other words a +8 Str, +2 Dex, +4 Con, -4 Wis, Kzin are extremely powerful physically, but lacking in discretion. >base 4d8 HD, +4 Base attack, and Fort+1, Ref+4, Will+4, and two bonus feats. >Natural Weapons:2claw and Bite attack (1d4/1d6 respectively) , >Natural armor:+2natural armor, >Medium-sized. >Movement rate of 40ft while on two legs and 60ft when on four. >Low-Light vision. >Scent. >Warrior Culture: Kzin are trained from birth to be ruthless predators. This violent upbringing gives kzin a +4 species bonus toIntimidate, Spot, Listen and Spot checks. >Carnivores: Kzin gain no nourishment from non-meat protiens, preferrably raw. A Kzin who ingests plant matter will take (knowingly or not) immediately takes 1d6 points of Con damage. The reasons for these traits are the demonstrations of the enormous kzinti physical power, and their lack of self-control (which is why humans have beaten them time and again). [/QUOTE]
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