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DNDNext Commentary on Arstechnica
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<blockquote data-quote="GreyICE" data-source="post: 6022148" data-attributes="member: 6684526"><p>I wouldn't go as far as insulting Kamikaze Midget's DM, chances are that was an experimental encounter. But it does sound like a complete train wreck. Another in the 4E forums (see: Encounter power recharge thread) featured an encounter lead by an EL+3 Elite... Solider (same -5 to hit as invisibility, really, plus bonus HP and pain). </p><p></p><p>There's definitely misdesigned encounters. And I've had epic encounters run to the 3+ Hour mark (featuring multiple waves, one featured a short rest as a 'breather' inbetween huge waves of attacks). But those are memorable, epic, truly amazing encounters. They're capstones to entire plotlines. </p><p></p><p>The word "regularly" was indeed meant as such. If you're regularly hitting combats like that than either your DM favors the "one epic battle" approach, which isn't wrong - and probably means you're playing in a group that enjoys truly epic slugfests where using every daily, encounter, and item power available to you is common - or you're doing something terrible. </p><p></p><p>And yes, the invisible teleporting monster was a great example of bad battle design. As a recharge power on a solo, that could have been a truly epic fight (invisible, teleport, setup some huge attack, etc.) but as a power on an elite it's just silly.</p><p></p><p>Hmmm... a solo who teleports and goes invisible. And minion spawners. Hmmm. I could be setting my players up for something truly terrible here.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6022148, member: 6684526"] I wouldn't go as far as insulting Kamikaze Midget's DM, chances are that was an experimental encounter. But it does sound like a complete train wreck. Another in the 4E forums (see: Encounter power recharge thread) featured an encounter lead by an EL+3 Elite... Solider (same -5 to hit as invisibility, really, plus bonus HP and pain). There's definitely misdesigned encounters. And I've had epic encounters run to the 3+ Hour mark (featuring multiple waves, one featured a short rest as a 'breather' inbetween huge waves of attacks). But those are memorable, epic, truly amazing encounters. They're capstones to entire plotlines. The word "regularly" was indeed meant as such. If you're regularly hitting combats like that than either your DM favors the "one epic battle" approach, which isn't wrong - and probably means you're playing in a group that enjoys truly epic slugfests where using every daily, encounter, and item power available to you is common - or you're doing something terrible. And yes, the invisible teleporting monster was a great example of bad battle design. As a recharge power on a solo, that could have been a truly epic fight (invisible, teleport, setup some huge attack, etc.) but as a power on an elite it's just silly. Hmmm... a solo who teleports and goes invisible. And minion spawners. Hmmm. I could be setting my players up for something truly terrible here. [/QUOTE]
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