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<blockquote data-quote="I'm A Banana" data-source="post: 6022425" data-attributes="member: 2067"><p>I don't see why a few additional area powers, some better lockdown (such as a Slow effect) and maybe a leader who handed out more attack bonuses/attack rolls, or at least one character who jacked Wisdom and could point it out when it tried to hide wouldn't have solved this problem. It was bloodied by the time it fled, the only problem was not being able to hit it very easily. I'd imagine we'd have a similar problem with a swarm (since swarms reduce melee and ranged damage). If I was playing my Githyanki Pyromancer (what with his preponderance of area attacks), the dude would've been just another fight. But I was playnig my thri-kreen ranger (what with her preponderance of melee and ranged attacks), and so it was tougher. We could've been more cautious with our placement and our initiative timing (it did become briefly visible whenever it wailed on us -- readied actions fix that!). It's even possible that we got several of the rules wrong in the process (Aaah, 4e Stealth).</p><p></p><p>I mean, if "you need to roll a 16 or better to hit its low defense!" was this incredibly game-breaking, and needed all this rigamarole to compensate for it,I don't know why they even allowed invisibility to have that "-5 to certain attack rolls" effect in the first place. Why include an option with such a tremendous distortion effect on the game?</p><p></p><p></p><p></p><p>Personally, I think any system that requires such deep system mastery and encyclopedic knowledge to play "right" that a group that's been doing it weekly since about 2009 (~450 hours, give or take) is still at significant risk of messing it up is WORSE than a system that simply didn't forsee each interaction of all its hundreds of moving parts and occasionally fails to produce an expedient combat result. </p><p></p><p>And either way, you've got a problem with the system. With the usual caveats of not everyone, not always, and maybe not you personally. But WotC, probably.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6022425, member: 2067"] I don't see why a few additional area powers, some better lockdown (such as a Slow effect) and maybe a leader who handed out more attack bonuses/attack rolls, or at least one character who jacked Wisdom and could point it out when it tried to hide wouldn't have solved this problem. It was bloodied by the time it fled, the only problem was not being able to hit it very easily. I'd imagine we'd have a similar problem with a swarm (since swarms reduce melee and ranged damage). If I was playing my Githyanki Pyromancer (what with his preponderance of area attacks), the dude would've been just another fight. But I was playnig my thri-kreen ranger (what with her preponderance of melee and ranged attacks), and so it was tougher. We could've been more cautious with our placement and our initiative timing (it did become briefly visible whenever it wailed on us -- readied actions fix that!). It's even possible that we got several of the rules wrong in the process (Aaah, 4e Stealth). I mean, if "you need to roll a 16 or better to hit its low defense!" was this incredibly game-breaking, and needed all this rigamarole to compensate for it,I don't know why they even allowed invisibility to have that "-5 to certain attack rolls" effect in the first place. Why include an option with such a tremendous distortion effect on the game? Personally, I think any system that requires such deep system mastery and encyclopedic knowledge to play "right" that a group that's been doing it weekly since about 2009 (~450 hours, give or take) is still at significant risk of messing it up is WORSE than a system that simply didn't forsee each interaction of all its hundreds of moving parts and occasionally fails to produce an expedient combat result. And either way, you've got a problem with the system. With the usual caveats of not everyone, not always, and maybe not you personally. But WotC, probably. [/QUOTE]
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