Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dnd's Most Deadly Spell - MAGIC MISSILE!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 8441347" data-attributes="member: 53980"><p>IMO, this is more a legacy issue for D&D, in that things that shouldn't be able to realistically cause serious harm have been attributed damage.</p><p></p><p>The classic example being the poison needle trap (let's ignore the poison for the sake of simplicity). IIRC, in many cases the needle itself would inflict at least 1 point of damage. For a character with only 1 HP remaining, this would be a potentially lethal injury. However, it's rather hard to imagine a needle itself inflicting a lethal injury. What did they do, headbutt the needle and pierce their skull?</p><p></p><p>IMO, anything that is exceedingly improbable to kill someone (a paper cut, a poke from a needle) shouldn't deal damage. Anything that is unlikely but could technically kill someone (a house cat) should be gated in some way (maybe on a crit a cat can do 1 damage, or maybe cats deal 1d6-5 [min 0] damage, or something along those lines). Perhaps, even if the damage is 0, the attack still prompts a concentration check, to indicate that there was superficial (but painful) injury.</p><p></p><p>Inflating HP doesn't really help the issue much, aside from making it less likely to occur (but if you have house cats regularly killing commoners under RAW, I daresay something odd is going on in your game). Requiring 8 scratches from house cats to kill commoners still results in a silly outcome. IMO, it's better fixed by reassessing what should and should not result in damage, rather than by adjusting HP.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8441347, member: 53980"] IMO, this is more a legacy issue for D&D, in that things that shouldn't be able to realistically cause serious harm have been attributed damage. The classic example being the poison needle trap (let's ignore the poison for the sake of simplicity). IIRC, in many cases the needle itself would inflict at least 1 point of damage. For a character with only 1 HP remaining, this would be a potentially lethal injury. However, it's rather hard to imagine a needle itself inflicting a lethal injury. What did they do, headbutt the needle and pierce their skull? IMO, anything that is exceedingly improbable to kill someone (a paper cut, a poke from a needle) shouldn't deal damage. Anything that is unlikely but could technically kill someone (a house cat) should be gated in some way (maybe on a crit a cat can do 1 damage, or maybe cats deal 1d6-5 [min 0] damage, or something along those lines). Perhaps, even if the damage is 0, the attack still prompts a concentration check, to indicate that there was superficial (but painful) injury. Inflating HP doesn't really help the issue much, aside from making it less likely to occur (but if you have house cats regularly killing commoners under RAW, I daresay something odd is going on in your game). Requiring 8 scratches from house cats to kill commoners still results in a silly outcome. IMO, it's better fixed by reassessing what should and should not result in damage, rather than by adjusting HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dnd's Most Deadly Spell - MAGIC MISSILE!
Top